| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-10-17 | Depth ordering | Micha White |
| 2022-10-13 | Be less picky about function size | Micha White |
| 2022-10-13 | Added transparent texture support | Micha White |
| 2022-10-12 | Removed WgpuTextures | Micha White |
| 2022-10-12 | Move out instance logic | Micha White |
| 2022-10-11 | Big performance improvement | Micha White |
| 2022-10-06 | Moved camera logic | Micha White |
| 2022-10-05 | Moved around some logic | Micha White |
| 2022-10-04 | Small optimization | Micha White |
| 2022-10-02 | Hacked in textures | Micha White |
| 2022-10-01 | Quick and dirty texture atlases | Micha White |
| 2022-09-25 | Public API for rotating the camera | Micha White |
| 2022-09-25 | Code simplification + fixed bug | Micha White |
| 2022-09-24 | Implemented a camera | Micha White |
| 2022-09-20 | Optimized the instance buffer | Micha White |
| 2022-09-20 | Added some runtime configuration methods | Micha White |
| 2022-09-18 | Removed a timing line | Micha White |
| 2022-09-18 | Some optimization | Micha White |
| 2022-09-18 | An actual instancing API | Micha White |
| 2022-09-18 | instancing | Micha White |
| 2022-09-18 | Created a vertex buffer | Micha White |
| 2022-09-18 | Made a square | Micha White |
| 2022-09-18 | Reorganized the config | Micha White |
| 2022-09-17 | Switched to a cow | Micha White |
| 2022-09-17 | Minor changes | Micha White |
| 2022-09-17 | Big refactor | Micha White |
| 2022-09-17 | renderer stuff | Micha White |
