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authorMicha White <botahamec@outlook.com>2022-10-12 12:42:49 -0400
committerMicha White <botahamec@outlook.com>2022-10-12 12:42:49 -0400
commitb15126ef266cc9e364e9fe155fd6941779249579 (patch)
tree1da9ef4e24b391ec86f5ad29545f789a63ed54fb /src/renderer.rs
parent3c1822640f09d23c55a5e9a8fe4d131eb539d2f4 (diff)
Removed WgpuTextures
Diffstat (limited to 'src/renderer.rs')
-rw-r--r--src/renderer.rs42
1 files changed, 7 insertions, 35 deletions
diff --git a/src/renderer.rs b/src/renderer.rs
index 20edf34..a1e2c09 100644
--- a/src/renderer.rs
+++ b/src/renderer.rs
@@ -1,9 +1,7 @@
use std::{convert::TryInto, num::NonZeroU32};
use crate::{
- texture::{TextureError, TextureId},
- vertex::SQUARE,
- Camera, ImageFormat, Instance, InstanceBuffer, RenderWindowConfig, Vertex, WgpuTextures,
+ vertex::SQUARE, Camera, Instance, InstanceBuffer, RenderWindowConfig, TextureAtlas, Vertex,
};
use pollster::FutureExt;
use thiserror::Error;
@@ -53,7 +51,7 @@ pub struct Renderer {
square_vertices: u32,
instances: InstanceBuffer,
camera: Camera,
- textures: WgpuTextures,
+ textures: TextureAtlas,
window: Window,
}
@@ -200,7 +198,7 @@ impl Renderer {
let instances = InstanceBuffer::new(&device, config.instance_capacity);
// TODO make this configurable
- let (textures, texture_layout) = WgpuTextures::new(
+ let (textures, texture_layout) = TextureAtlas::new(
&device,
window.inner_size().width,
window.inner_size().height,
@@ -289,38 +287,12 @@ impl Renderer {
&mut self.camera
}
- /// Loads a texture from memory, in the given file format
- ///
- /// # Errors
- ///
- /// This returns an error if the texture is not in the given format, or if
- /// the texture is so large that it cannot fit in the texture atlas.
- pub fn texture_from_memory(
- &mut self,
- texture: &[u8],
- format: ImageFormat,
- ) -> Result<TextureId, TextureError> {
- self.textures.texture_from_memory(texture, format)
- }
-
- pub fn texture_width(&self, id: TextureId) -> Option<f32> {
- self.textures.texture_width(id)
- }
-
- pub fn texture_height(&self, id: TextureId) -> Option<f32> {
- self.textures.texture_height(id)
- }
-
- pub fn texture_x(&self, id: TextureId) -> Option<f32> {
- self.textures.texture_x(id)
- }
-
- pub fn texture_y(&self, id: TextureId) -> Option<f32> {
- self.textures.texture_y(id)
+ pub const fn textures(&self) -> &TextureAtlas {
+ &self.textures
}
- pub fn clear_textures(&mut self) {
- self.textures.clear_textures();
+ pub fn textures_mut(&mut self) -> &mut TextureAtlas {
+ &mut self.textures
}
/// Renders a new frame to the window