use std::path::Path;
use rustc_hash::FxHashMap;
use crate::{
buffer::{Buffer, Cell},
file::{FileManager, GameManifest},
input::InputManager,
scene::{preload_scene, switch_scenes},
storage::StorageManager,
time::TimeContext,
};
mod wasm;
pub struct ScriptManager<'a> {
scripts: &'a [ScriptDeclaration],
pub active_scripts: Vec<usize>,
entities: FxHashMap<Box<str>, Box<[u8]>>,
script_states: FxHashMap<usize, Box<[u8]>>,
}
pub struct WasmRunner {
pub engine: wasmi::Engine,
pub linker: wasmi::Linker<FullScriptContext<'static>>,
}
pub struct ScriptContext<'a> {
pub manifest: &'a GameManifest,
pub buffer: &'a mut Buffer,
pub input: &'a InputManager,
pub time: &'a TimeContext,
pub storage: &'a mut StorageManager,
pub operation_queue: Vec<Operation>,
}
pub struct FullScriptContext<'a> {
pub script_id: usize,
pub manifest: &'a GameManifest,
pub buffer: &'a Buffer,
pub input: &'a InputManager,
pub time: &'a TimeContext,
pub scripts: &'a ScriptManager<'a>,
pub files: &'a FileManager,
pub storage: &'a StorageManager,
pub wasm_runner: &'a WasmRunner,
pub operation_queue: &'a mut Vec<Operation>,
}
pub enum Operation {
AddCell(Cell),
PreloadScene(usize),
SwitchScene(usize),
PreloadScript(usize),
UnloadScript(usize),
ActivateScript(usize),
DeactivateScript(usize),
UpdateState {
script_id: usize,
new_state: Box<[u8]>,
},
UpdateEntity {
name: Box<str>,
new_state: Box<[u8]>,
},
UpdateStorage {
new_save: Box<[u8]>,
},
Exit,
}
type StaticScriptFunction = Option<fn(&mut ScriptContext<'_>, &mut Box<[u8]>)>;
#[derive(Debug, Clone)]
pub enum ScriptDeclaration {
Static {
name: Box<str>,
start: StaticScriptFunction,
update: StaticScriptFunction,
end: StaticScriptFunction,
},
Wasm {
name: Box<str>,
path: Box<Path>,
},
}
impl<'a> ScriptContext<'a> {
pub fn exit(&mut self) -> ! {
let _ = self.buffer.finish();
std::process::exit(0);
}
}
fn get_script_state(states: &mut FxHashMap<usize, Box<[u8]>>, script_id: usize) -> &mut Box<[u8]> {
states.entry(script_id).or_insert(Box::from([]))
}
impl Default for WasmRunner {
fn default() -> Self {
Self::new()
}
}
impl WasmRunner {
pub fn new() -> Self {
let engine = wasmi::Engine::default();
let linker = unsafe {
std::mem::transmute::<
wasmi::Linker<FullScriptContext<'_>>,
wasmi::Linker<FullScriptContext<'_>>,
>(wasm::linker(&engine).unwrap())
};
Self { engine, linker }
}
pub fn compile(&self, data: &[u8]) -> Result<wasmi::Module, wasmi::Error> {
wasmi::Module::new(&self.engine, data)
}
#[allow(clippy::too_many_arguments)]
pub fn run_function(
&self,
script_id: usize,
module: &wasmi::Module,
scripts: &ScriptManager,
files: &FileManager,
wasm_runner: &WasmRunner,
context: &mut ScriptContext<'_>,
function_name: &str,
) -> Result<(), wasmi::Error> {
// safety: the store won't be kept around after this function ends. Only the
// lifetimes are being transmuted
let mut store = {
puffin::profile_scope!("create store");
wasmi::Store::new(&self.engine, unsafe {
std::mem::transmute::<FullScriptContext<'_>, FullScriptContext<'_>>(
FullScriptContext {
script_id,
manifest: context.manifest,
buffer: context.buffer,
input: context.input,
time: context.time,
storage: context.storage,
scripts,
files,
wasm_runner,
operation_queue: &mut context.operation_queue,
},
)
})
};
let instance = {
puffin::profile_scope!("instantiate");
self.linker.instantiate_and_start(&mut store, module)?
};
let function = {
puffin::profile_scope!("get function");
instance.get_func(&store, function_name).ok_or_else(|| {
wasmi::Error::new(format!("No function named {function_name} was exported"))
})?
};
{
puffin::profile_scope!("call function");
function.call(&mut store, &[], &mut [])
}
}
}
impl<'a> ScriptManager<'a> {
pub fn new(scripts: &'a [ScriptDeclaration]) -> Self {
Self {
scripts,
active_scripts: Vec::new(),
entities: FxHashMap::default(),
script_states: FxHashMap::default(),
}
}
pub fn script_id_by_name(&self, needle: &str) -> Option<usize> {
for (i, script) in self.scripts.iter().enumerate() {
match script {
ScriptDeclaration::Static { name, .. } => {
if &**name == needle {
return Some(i);
}
}
ScriptDeclaration::Wasm { name, .. } => {
if &**name == needle {
return Some(i);
}
}
}
}
None
}
pub fn preload_script(
&self,
script_id: usize,
files: &mut FileManager,
wasm_runner: &WasmRunner,
) {
let script = &self.scripts[script_id];
match script {
ScriptDeclaration::Static { .. } => (),
ScriptDeclaration::Wasm { path, .. } => {
files.start_loading_file(path, &wasm_runner.engine)
}
}
}
pub fn is_script_loaded(&self, script_id: usize, files: &FileManager) -> bool {
let script = &self.scripts[script_id];
match script {
ScriptDeclaration::Static { .. } => true,
ScriptDeclaration::Wasm { path, .. } => files.is_file_loaded(path),
}
}
pub fn unload_script(&self, script_id: usize, files: &mut FileManager) {
let script = &self.scripts[script_id];
match script {
ScriptDeclaration::Static { .. } => (),
ScriptDeclaration::Wasm { path, .. } => files.unload_file(path),
}
}
pub fn handle_queue(
&mut self,
context: &mut ScriptContext<'_>,
wasm_runner: &WasmRunner,
files: &mut FileManager,
) {
for operation in &context.operation_queue {
match operation {
Operation::AddCell(cell) => context.buffer.cells.push(*cell),
Operation::PreloadScene(id) => {
preload_scene(&context.manifest.scenes, self, files, wasm_runner, *id)
}
Operation::SwitchScene(id) => switch_scenes(
self,
&mut ScriptContext {
manifest: context.manifest,
buffer: context.buffer,
input: context.input,
time: context.time,
storage: context.storage,
operation_queue: Vec::new(),
},
files,
wasm_runner,
*id,
),
Operation::PreloadScript(id) => self.preload_script(*id, files, wasm_runner),
Operation::UnloadScript(id) => self.unload_script(*id, files),
Operation::ActivateScript(id) => self.activate_script(
*id,
&mut ScriptContext {
manifest: context.manifest,
buffer: context.buffer,
input: context.input,
time: context.time,
storage: context.storage,
operation_queue: Vec::new(),
},
wasm_runner,
files,
),
Operation::DeactivateScript(id) => self.deactivate_script(
*id,
&mut ScriptContext {
manifest: context.manifest,
buffer: context.buffer,
input: context.input,
time: context.time,
storage: context.storage,
operation_queue: Vec::new(),
},
wasm_runner,
files,
),
Operation::UpdateState {
script_id,
new_state,
} => *get_script_state(&mut self.script_states, *script_id) = new_state.clone(),
Operation::UpdateEntity { name, new_state } => {
self.entities.insert(name.clone(), new_state.clone());
}
Operation::UpdateStorage { new_save } => {
context.storage.background_save(new_save.clone());
}
Operation::Exit => context.exit(),
}
}
context.operation_queue.clear();
}
pub fn activate_script(
&mut self,
script_id: usize,
context: &mut ScriptContext<'_>,
wasm_runner: &WasmRunner,
files: &mut FileManager,
) {
let Some(script_declaration) = self.scripts.get(script_id) else {
unreachable!("The active script does not exist");
};
match script_declaration {
ScriptDeclaration::Static { start, .. } => {
start.map(|s| {
s(
context,
get_script_state(&mut self.script_states, script_id),
)
});
}
ScriptDeclaration::Wasm { path, .. } => {
files.load_file(path.clone(), &wasm_runner.engine).unwrap();
let module = files.get_cached_file(path).unwrap().unwrap_wasm_module();
wasm_runner.run_function(
script_id,
module,
self,
files,
wasm_runner,
context,
"start",
);
}
}
self.active_scripts.push(script_id);
self.handle_queue(context, wasm_runner, files);
}
pub fn deactivate_script(
&mut self,
script_id: usize,
context: &mut ScriptContext<'_>,
wasm_runner: &WasmRunner,
files: &mut FileManager,
) {
for script_id in self
.active_scripts
.iter()
.cloned()
.filter(|element| *element == script_id)
{
let Some(script) = self.scripts.get(script_id) else {
unreachable!("The active script does not exist");
};
self.script_states.remove(&script_id);
match script {
ScriptDeclaration::Static { end, .. } => {
end.map(|s| {
s(
context,
get_script_state(&mut self.script_states, script_id),
);
});
}
ScriptDeclaration::Wasm { path, .. } => {
files.load_file(path.clone(), &wasm_runner.engine).unwrap();
let module = files.get_cached_file(path).unwrap().unwrap_wasm_module();
wasm_runner.run_function(
script_id,
module,
self,
files,
wasm_runner,
context,
"end",
);
}
};
}
self.active_scripts.retain(|element| *element != script_id);
self.handle_queue(context, wasm_runner, files);
}
pub fn run_scripts(
&mut self,
context: &mut ScriptContext<'_>,
wasm_runner: &WasmRunner,
files: &mut FileManager,
) {
puffin::profile_function!();
for script_id in &self.active_scripts {
let Some(script) = self.scripts.get(*script_id) else {
unreachable!("The active script does not exist");
};
match script {
ScriptDeclaration::Static { update, .. } => {
if let Some(s) = update {
s(
context,
get_script_state(&mut self.script_states, *script_id),
)
}
}
ScriptDeclaration::Wasm { path, .. } => {
let module = {
puffin::profile_scope!("load module");
files.load_file(path.clone(), &wasm_runner.engine).unwrap();
files.get_cached_file(path).unwrap().unwrap_wasm_module()
};
wasm_runner.run_function(
*script_id,
module,
self,
files,
wasm_runner,
context,
"update",
);
}
}
}
self.handle_queue(context, wasm_runner, files);
}
}
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