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use std::path::{Path, PathBuf};
use bpaf::Bpaf;
use tortuise::{apply_patches, file::FileManager, init_logger, script::WasmRunner};
#[derive(Debug, Clone, Bpaf)]
#[bpaf(options)]
struct Options {
module: PathBuf,
}
fn main() {
let mut files = FileManager::default();
let wasm_runner = WasmRunner::new();
let options = options().run();
let path: Box<Path> = options.module.into();
let manifest_script = files.load_file(path.clone(), &wasm_runner);
let manifest_script = manifest_script.as_ref().as_ref().unwrap();
let mut manifest = wasm_runner.manifest(path.clone(), manifest_script).unwrap();
init_logger(&manifest);
if let Err(e) = apply_patches(&mut manifest, &mut files, &wasm_runner) {
log::error!("{}", e);
};
tortuise::run_game(files, wasm_runner, manifest);
}
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