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-rw-r--r--model/src/board.rs589
-rw-r--r--model/src/board/tests.rs662
-rw-r--r--model/src/color.rs57
-rw-r--r--model/src/lib.rs10
-rw-r--r--model/src/moves.rs59
-rw-r--r--model/src/moves_iter.rs143
-rw-r--r--model/src/possible_moves.rs326
7 files changed, 1846 insertions, 0 deletions
diff --git a/model/src/board.rs b/model/src/board.rs
new file mode 100644
index 0000000..0128c89
--- /dev/null
+++ b/model/src/board.rs
@@ -0,0 +1,589 @@
+use crate::possible_moves::PossibleMoves;
+use crate::PieceColor;
+#[cfg(feature = "serde")]
+use serde::{Deserialize, Serialize};
+use std::hash::{Hash, Hasher};
+
+#[cfg(test)]
+mod tests;
+
+/// A checker board,
+/// organized in the following structure:
+/// ```txt
+/// 11 05 31 25
+/// 10 04 30 24
+/// 03 29 23 17
+/// 02 28 22 16
+/// 27 21 15 09
+/// 26 20 14 08
+/// 19 13 07 01
+/// 18 12 06 00
+/// ```
+#[derive(Copy, Clone, Debug, Eq)]
+#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
+pub struct CheckersBitBoard {
+ /// If the space contains a piece, it's a 1
+ pieces: u32,
+ /// If the piece is black, 1, otherwise 0
+ color: u32,
+ /// 1 if the piece is a king
+ kings: u32,
+ /// The player who has the next turn
+ turn: PieceColor,
+}
+
+impl Default for CheckersBitBoard {
+ /// Returns the starting position
+ fn default() -> Self {
+ Self::starting_position()
+ }
+}
+
+impl PartialEq for CheckersBitBoard {
+ fn eq(&self, other: &Self) -> bool {
+ self.pieces == other.pieces
+ && self.pieces & self.color == other.pieces & other.color
+ && self.pieces & self.kings == other.pieces & other.kings
+ && self.turn == other.turn
+ }
+}
+
+impl Hash for CheckersBitBoard {
+ /// Hashes with only the pieces part, to ensure correctness and efficiency
+ fn hash<H: Hasher>(&self, hasher: &mut H) {
+ self.pieces.hash(hasher)
+ }
+}
+
+impl CheckersBitBoard {
+ /// Creates a new Checkers BitBoard
+ ///
+ /// # Arguments
+ ///
+ /// * `pieces` - Each bit is 1 if the corresponding space contains a piece
+ /// * `color` - For each space with a piece, the value is 1 if it's dark, and 0 otherwise.
+ /// Bits for spaces without colors are undefined
+ /// * `kings` - For each space with a piece, the value is 1 if it's a king, and 0 otherwise.
+ /// Bits for spaces without colors are undefined
+ ///
+ /// # Example
+ ///
+ /// ```
+ /// // This is the starting position
+ /// use model::{CheckersBitBoard, PieceColor};
+ /// let board = CheckersBitBoard::new(0b11011111101111100111100111100111,
+ /// 0b00111100001100001100001111001111,
+ /// 0,
+ /// PieceColor::Dark);
+ /// ```
+ pub const fn new(pieces: u32, color: u32, kings: u32, turn: PieceColor) -> Self {
+ Self {
+ pieces,
+ color,
+ kings,
+ turn,
+ }
+ }
+
+ /// Creates a board at the starting position
+ pub const fn starting_position() -> Self {
+ const STARTING_BITBOARD: CheckersBitBoard = CheckersBitBoard::new(
+ 0b11100111100111100111110111111011,
+ 0b00001100001111001111001111000011,
+ 0,
+ PieceColor::Dark,
+ );
+ STARTING_BITBOARD
+ }
+
+ /// Gets the bits that represent where pieces are on the board
+ pub const fn pieces_bits(self) -> u32 {
+ self.pieces
+ }
+
+ /// Gets the bits that represents the color of each piece on the board
+ ///
+ /// # Safety
+ ///
+ /// This is inherently unsafe, because this also returns the bits of empty squares
+ pub const fn color_bits(self) -> u32 {
+ self.color
+ }
+
+ /// Gets the bits that represents the status of each piece on the board
+ ///
+ /// # Safety
+ ///
+ /// This is inherently unsafe, because this also returns the bits of empty squares
+ pub const fn king_bits(self) -> u32 {
+ self.kings
+ }
+
+ /// The player whose turn it is
+ pub const fn turn(self) -> PieceColor {
+ self.turn
+ }
+
+ /// Checks if there's a piece at the given space value
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The value of the space to check
+ ///
+ /// # Example
+ ///
+ /// ```
+ /// use model::CheckersBitBoard;
+ /// let board = CheckersBitBoard::default();
+ /// match board.piece_at(0) {
+ /// true => println!("There's a piece in the bottom right"),
+ /// false => println!("The bottom right is empty")
+ /// }
+ /// ```
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ pub const fn piece_at(self, value: usize) -> bool {
+ ((self.pieces >> value) & 1) == 1
+ }
+
+ /// Checks the color at the piece in the given location,
+ /// without checking if there's a piece there
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The value of the space to check
+ ///
+ /// # Example
+ ///
+ /// ```
+ /// use model::CheckersBitBoard;
+ /// use model::PieceColor;
+ /// let board = CheckersBitBoard::default();
+ /// if board.piece_at(0) {
+ /// match unsafe {board.color_at_unchecked(0)} {
+ /// PieceColor::Dark => println!("The piece in the bottom right is dark colored"),
+ /// PieceColor::Light => println!("The piece in the bottom right is light colored")
+ /// }
+ /// }
+ /// ```
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Checking the color at a square that is empty results in undefined behavior
+ pub const unsafe fn color_at_unchecked(self, value: usize) -> PieceColor {
+ if ((self.color >> value) & 1) != 0 {
+ PieceColor::Dark
+ } else {
+ PieceColor::Light
+ }
+ }
+
+ /// Checks the color at the piece in the given location.
+ /// Returns `None` if there isn't a piece there
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The value of the space to check
+ ///
+ /// # Example
+ ///
+ /// ```
+ /// use model::CheckersBitBoard;
+ /// use model::PieceColor;
+ /// let board = CheckersBitBoard::default();
+ /// if let Some(color) = board.color_at(0) {
+ /// match color {
+ /// PieceColor::Dark => println!("The piece in the bottom right is dark colored"),
+ /// PieceColor::Light => println!("The piece in the bottom left is light colored")
+ /// }
+ /// }
+ /// ```
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ pub const fn color_at(self, value: usize) -> Option<PieceColor> {
+ if self.piece_at(value) {
+ // safety: if this block runs, then it's already confirmed a piece exists here
+ Some(unsafe { self.color_at_unchecked(value) })
+ } else {
+ None
+ }
+ }
+
+ /// Checks if the given location has a king, without checking if there's a piece there
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The value of the space to check
+ ///
+ /// # Example
+ ///
+ /// ```
+ /// use model::CheckersBitBoard;
+ /// let board = CheckersBitBoard::default();
+ /// if board.piece_at(0) {
+ /// match unsafe {board.king_at_unchecked(0)} {
+ /// true => println!("The piece in the bottom right is a king"),
+ /// false => println!("The piece in the bottom right is a peasant")
+ /// }
+ /// }
+ /// ```
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Checking a square that is empty results in undefined behavior
+ pub const unsafe fn king_at_unchecked(self, value: usize) -> bool {
+ ((self.kings >> value) & 1) == 1
+ }
+
+ /// Checks if the piece in the given location is a king.
+ /// Returns `None` if there isn't a piece there
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The value of the space to check
+ ///
+ /// # Example
+ ///
+ /// ```
+ /// use model::CheckersBitBoard;
+ /// let board = CheckersBitBoard::default();
+ /// if let Some(status) = board.king_at(0) {
+ /// match status {
+ /// true => println!("The piece in the bottom right is a king"),
+ /// false => println!("The piece in the bottom right is a peasant")
+ /// }
+ /// }
+ /// ```
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ pub const fn king_at(self, value: usize) -> Option<bool> {
+ if self.piece_at(value) {
+ // safety: if this block runs, then it's already confirmed a piece exists here
+ Some(unsafe { self.king_at_unchecked(value) })
+ } else {
+ None
+ }
+ }
+
+ pub const fn flip_turn(self) -> Self {
+ CheckersBitBoard::new(self.pieces, self.color, self.kings, self.turn.flip())
+ }
+
+ /// Moves a piece from `start` to `dest`. The original location will be empty.
+ /// This does not mutate the original board.
+ /// If a piece already exists at `dest`, it will be overwritten.
+ ///
+ /// # Arguments
+ ///
+ /// * `start` - The original location of the piece
+ /// * `dest` - The new location
+ ///
+ /// # Panics
+ ///
+ /// Panics if `start` or `dest` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Results in undefined behavior if `start` does not contain a piece
+ pub const unsafe fn move_piece_to_unchecked(self, start: usize, dest: usize) -> Self {
+ // Clears the bit at the starting value
+ // Sets the bit at the destination value
+ let pieces = (self.pieces & !(1 << start)) | (1 << dest);
+
+ // Clears the bit at the destination value
+ // Sets the value at the destination to the value of the start
+ let color = (self.color & !(1 << dest)) | (((self.color >> start) & 1) << dest);
+
+ // The squares where certain pieces should be promoted
+ const DARK_PROMOTION_MASK: u32 = 0b10000010000000000000100000100000;
+ const LIGHT_PROMOTION_MASK: u32 = 0b1000001000001000001;
+
+ // Clears the bit at the destination value
+ // Sets the value at the destination to the value of the start
+ // Promotes if the end of the board was reached
+ let kings = (self.kings & !(1 << dest))
+ | (((self.kings >> start) & 1) << dest)
+ | (self.color & DARK_PROMOTION_MASK)
+ | (!self.color & LIGHT_PROMOTION_MASK);
+
+ let turn = self.turn.flip();
+
+ CheckersBitBoard::new(pieces, color, kings, turn)
+ }
+
+ /// Moves a piece from `value` to `(value + amount) % 32`. The original location will be empty.
+ /// This does not mutate the original board
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ /// * `amount` - The amount to shift the location by
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32,
+ /// or `value + amount` is greater than `usize::MAX`
+ ///
+ /// # Safety
+ ///
+ /// This results in undefined behavior if `value` does not contain a piece
+ const unsafe fn move_piece_forward_unchecked(self, value: usize, amount: usize) -> Self {
+ self.move_piece_to_unchecked(value, (value + amount) & 31)
+ }
+
+ /// Moves a piece from `value` to `(value - amount) % 32`. The original location will be empty.
+ /// This does not mutate the original board.
+ /// If a piece already exists there, then it will be overwritten
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ /// * `amount` - The amount to shift the location by
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// This results in undefined behavior if `value` does not contain a piece
+ const unsafe fn move_piece_backward_unchecked(self, value: usize, amount: usize) -> Self {
+ self.move_piece_to_unchecked(value, value.wrapping_sub(amount) & 31)
+ }
+
+ /// Tries to move the piece forward and to the left, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the left side of the board results in undefined behavior.
+ /// Moving from the top of the board results in undefined behavior.
+ /// A `value` which doesn't contain a piece results in undefined behavior.
+ pub const unsafe fn move_piece_forward_left_unchecked(self, value: usize) -> Self {
+ self.move_piece_forward_unchecked(value, 7)
+ }
+
+ /// Tries to move the piece forward and to the right, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the right side of the board results in undefined behavior.
+ /// Moving from the top of the board results in undefined behavior.
+ /// A `value` which doesn't contain a piece results in undefined behavior.
+ pub const unsafe fn move_piece_forward_right_unchecked(self, value: usize) -> Self {
+ self.move_piece_forward_unchecked(value, 1)
+ }
+
+ /// Tries to move the piece backward and to the left, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the left side of the board results in undefined behavior.
+ /// Moving from the bottom of the board results in undefined behavior.
+ /// A `value` which doesn't contain a piece results in undefined behavior.
+ pub const unsafe fn move_piece_backward_left_unchecked(self, value: usize) -> Self {
+ self.move_piece_backward_unchecked(value, 1)
+ }
+
+ /// Tries to move the piece backward and to the right, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the right side of the board results in undefined behavior.
+ /// Moving from the bottom of the board results in undefined behavior.
+ /// A `value` which doesn't contain a piece results in undefined behavior.
+ pub const unsafe fn move_piece_backward_right_unchecked(self, value: usize) -> Self {
+ self.move_piece_backward_unchecked(value, 7)
+ }
+
+ /// Clears a space on the board. If the space is empty, then this function does nothing.
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The value of the space to clear
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ pub const fn clear_piece(self, value: usize) -> Self {
+ let pieces = self.pieces & !(1 << value);
+ CheckersBitBoard::new(pieces, self.color, self.kings, self.turn)
+ }
+
+ /// Tries to jump the piece forward and to the left, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten.
+ /// The space the piece jumps over is cleared
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the left side of the board results in undefined behavior.
+ /// Moving from the top of the board results in undefined behavior
+ pub const unsafe fn jump_piece_forward_left_unchecked(self, value: usize) -> Self {
+ let not_king = !self.king_at_unchecked(value);
+ let board = self
+ .move_piece_forward_unchecked(value, 14)
+ .clear_piece((value + 7) & 31);
+
+ const KING_MASK: u32 = 0b01000001000000000000010000010000;
+ if PossibleMoves::has_jumps(board.flip_turn())
+ && not_king && (((1 << value) & KING_MASK) == 0)
+ {
+ board.flip_turn()
+ } else {
+ board
+ }
+ }
+
+ /// Tries to move the piece forward and to the right, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ /// The space the piece jumps over is cleared
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the right side of the board results in undefined behavior.
+ /// Moving from the top of the board results in undefined behavior
+ pub const unsafe fn jump_piece_forward_right_unchecked(self, value: usize) -> Self {
+ let not_king = !self.king_at_unchecked(value);
+ let board = self
+ .move_piece_forward_unchecked(value, 2)
+ .clear_piece((value + 1) & 31);
+
+ const KING_MASK: u32 = 0b01000001000000000000010000010000;
+ if PossibleMoves::has_jumps(board.flip_turn())
+ && not_king && (((1 << value) & KING_MASK) == 0)
+ {
+ board.flip_turn()
+ } else {
+ board
+ }
+ }
+
+ /// Tries to move the piece backward and to the left, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ /// The space the piece jumps over is cleared
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the left side of the board results in undefined behavior.
+ /// Moving from the bottom of the board results in undefined behavior
+ pub const unsafe fn jump_piece_backward_left_unchecked(self, value: usize) -> Self {
+ let not_king = !self.king_at_unchecked(value);
+ let board = self
+ .move_piece_backward_unchecked(value, 2)
+ .clear_piece(value.wrapping_sub(1) & 31);
+
+ const KING_MASK: u32 = 0b00000000000010000010000010000010;
+ if PossibleMoves::has_jumps(board.flip_turn())
+ && not_king && (((1 << value) & KING_MASK) == 0)
+ {
+ board.flip_turn()
+ } else {
+ board
+ }
+ }
+
+ /// Tries to move the piece backward and to the right, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ /// The space the piece jumps over is cleared
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the right side of the board results in undefined behavior.
+ /// Moving from the bottom of the board results in undefined behavior
+ pub const unsafe fn jump_piece_backward_right_unchecked(self, value: usize) -> Self {
+ let not_king = !self.king_at_unchecked(value);
+ let board = self
+ .move_piece_backward_unchecked(value, 14)
+ .clear_piece(value.wrapping_sub(7) & 31);
+
+ const KING_MASK: u32 = 0b00000000000010000010000010000010;
+ if PossibleMoves::has_jumps(board.flip_turn())
+ && not_king && (((1 << value) & KING_MASK) == 0)
+ {
+ board.flip_turn()
+ } else {
+ board
+ }
+ }
+}
diff --git a/model/src/board/tests.rs b/model/src/board/tests.rs
new file mode 100644
index 0000000..2afe1da
--- /dev/null
+++ b/model/src/board/tests.rs
@@ -0,0 +1,662 @@
+use std::collections::hash_map::DefaultHasher;
+
+use proptest::prelude::*;
+
+use super::*;
+
+proptest! {
+ #[test]
+ fn test_bitboard_new(p in 0u32..=u32::MAX, c in 0u32..=u32::MAX, k in 0u32..=u32::MAX) {
+ let board = CheckersBitBoard::new(p, c, k, PieceColor::Dark);
+ assert_eq!(p, board.pieces);
+ assert_eq!(c, board.color);
+ assert_eq!(k, board.kings);
+ }
+
+ #[test]
+ fn test_bits_fns(p in 0u32..=u32::MAX, c in 0u32..=u32::MAX, k in 0u32..=u32::MAX) {
+ let board = CheckersBitBoard {
+ pieces: p, color: c, kings: k, turn: PieceColor::Dark
+ };
+
+ assert_eq!(p, board.pieces_bits());
+ assert_eq!(c, board.color_bits());
+ assert_eq!(k, board.king_bits());
+ }
+
+ #[test]
+ fn test_bitboard_hash(pieces in 0u32..=u32::MAX, color in 0u32..=u32::MAX, kings in 0u32..=u32::MAX, c in 0u32..=u32::MAX, k in 0u32..=u32::MAX) {
+ let board1 = CheckersBitBoard {
+ pieces, color, kings, turn: PieceColor::Dark
+ };
+ let board2 = CheckersBitBoard {
+ pieces,
+ color: c,
+ kings: k,
+ turn: PieceColor::Dark
+ };
+ let mut hasher1 = DefaultHasher::new();
+ let mut hasher2 = DefaultHasher::new();
+ board1.hash(&mut hasher1);
+ board2.hash(&mut hasher2);
+ assert_eq!(hasher1.finish(), hasher2.finish());
+ }
+
+ #[test]
+ fn test_bitboard_eq_identical(pieces in 0u32..=u32::MAX, color in 0u32..u32::MAX, kings in 0u32..=u32::MAX) {
+ let board1 = CheckersBitBoard {pieces, color, kings, turn: PieceColor::Dark};
+ let board2 = CheckersBitBoard {pieces, color, kings, turn: PieceColor::Dark};
+ assert_eq!(board1, board2);
+ }
+
+ #[test]
+ fn test_bitboard_eq_empty(c1 in 0u32..u32::MAX, k1 in 0u32..=u32::MAX, c2 in 0u32..u32::MAX, k2 in 0u32..=u32::MAX) {
+ let board1 = CheckersBitBoard {pieces: 0, color: c1, kings: k1, turn: PieceColor::Dark};
+ let board2 = CheckersBitBoard {pieces: 0, color: c2, kings: k2, turn: PieceColor::Dark};
+ assert_eq!(board1, board2);
+ }
+
+ #[test]
+ fn test_piece_at(p in 0u32..=u32::MAX, c in 0u32..=u32::MAX, k in 0u32..=u32::MAX, v in 0usize..32) {
+ let board = CheckersBitBoard {
+ pieces: p,
+ color: c,
+ kings: k,
+ turn: PieceColor::Dark
+ };
+ board.piece_at(v);
+ }
+
+ #[test]
+ fn test_color_at_unchecked(p in 0u32..=u32::MAX, c in 0u32..=u32::MAX, k in 0u32..=u32::MAX, v in 0usize..32) {
+ let board = CheckersBitBoard {
+ pieces: p,
+ color: c,
+ kings: k,
+ turn: PieceColor::Dark
+ };
+ unsafe {board.color_at_unchecked(v);}
+ }
+
+ #[test]
+ fn test_king_at_unchecked(p in 0u32..=u32::MAX, c in 0u32..=u32::MAX, k in 0u32..=u32::MAX, v in 0usize..32) {
+ let board = CheckersBitBoard {
+ pieces: p,
+ color: c,
+ kings: k,
+ turn: PieceColor::Dark
+ };
+ unsafe {board.king_at_unchecked(v);}
+ }
+
+ #[test]
+ fn test_color_at(p in 0u32..=u32::MAX, c in 0u32..=u32::MAX, k in 0u32..=u32::MAX, v in 0usize..32) {
+ let board = CheckersBitBoard {
+ pieces: p,
+ color: c,
+ kings: k,
+ turn: PieceColor::Dark
+ };
+ board.color_at(v);
+ }
+
+ #[test]
+ fn test_king_at(p in 0u32..=u32::MAX, c in 0u32..=u32::MAX, k in 0u32..=u32::MAX, v in 0usize..32) {
+ let board = CheckersBitBoard {
+ pieces: p,
+ color: c,
+ kings: k,
+ turn: PieceColor::Dark
+ };
+ board.king_at(v);
+ }
+
+ #[test]
+ fn test_move_piece_to(p in 0u32..=u32::MAX, c in 0u32..=u32::MAX, k in 0u32..=u32::MAX, s in 0usize..32, e in 0usize..32) {
+ let board = CheckersBitBoard {
+ pieces: p,
+ color: c,
+ kings: k,
+ turn: PieceColor::Dark
+ };
+ unsafe {board.move_piece_to_unchecked(s, e)};
+ }
+
+ #[test]
+ fn test_move_forward(p in 0..u32::MAX, c in 0..u32::MAX, k in 0..u32::MAX, v in 0usize..32, a in 0usize..usize::MAX) {
+ if a <= usize::MAX - v { // so there's no overflow
+ let board = CheckersBitBoard {
+ pieces: p, color: c, kings: k, turn: PieceColor::Dark
+ };
+ unsafe {board.move_piece_forward_unchecked(v, a)};
+ }
+ }
+
+ #[test]
+ fn test_move_backward(p in 0..u32::MAX, c in 0..u32::MAX, k in 0..u32::MAX, v in 0usize..32, a in 0usize..usize::MAX) {
+ let board = CheckersBitBoard {
+ pieces: p, color: c, kings: k, turn: PieceColor::Dark
+ };
+ unsafe {board.move_piece_backward_unchecked(v, a)};
+ }
+
+ #[test]
+ fn test_move_forward_left(p in 0..u32::MAX, c in 0..u32::MAX, k in 0..u32::MAX) {
+ let board = CheckersBitBoard {
+ pieces: p, color: c, kings: k, turn: PieceColor::Dark
+ };
+
+ if board.piece_at(0) {
+ let board2 = unsafe {board.move_piece_forward_left_unchecked(0)};
+ assert_eq!(board2.color_at(7), board.color_at(0));
+ assert_eq!(board2.king_at(7), board.king_at(0));
+ }
+ }
+
+ #[test]
+ fn test_move_forward_right(p in 0..u32::MAX, c in 0..u32::MAX, k in 0..u32::MAX) {
+ let board = CheckersBitBoard {
+ pieces: p, color: c, kings: k, turn: PieceColor::Dark
+ };
+
+ if board.piece_at(18) {
+ let board2 = unsafe {board.move_piece_forward_right_unchecked(18)};
+ assert_eq!(board2.color_at(19), board.color_at(18));
+ assert_eq!(board2.king_at(19), board.king_at(18));
+ }
+ }
+
+ #[test]
+ fn test_move_backward_left(p in 0..u32::MAX, c in 0..u32::MAX, k in 0..u32::MAX) {
+ let board = CheckersBitBoard {
+ pieces: p, color: c, kings: k, turn: PieceColor::Dark
+ };
+
+ if board.piece_at(25) {
+ let board2 = unsafe {board.move_piece_backward_left_unchecked(25)};
+ assert_eq!(board2.color_at(24), board.color_at(25));
+ assert_eq!(board2.king_at(24), board.king_at(25));
+ }
+ }
+
+ #[test]
+ fn test_move_backward_right(p in 0..u32::MAX, c in 0..u32::MAX, k in 0..u32::MAX) {
+ let board = CheckersBitBoard {
+ pieces: p, color: c, kings: k, turn: PieceColor::Dark
+ };
+ if board.piece_at(11) {
+ let board2 = unsafe {board.move_piece_backward_right_unchecked(11)};
+ assert_eq!(board2.color_at(4), board.color_at(11));
+ assert_eq!(board2.king_at(4), board.king_at(11));
+ }
+ }
+
+ #[test]
+ fn test_clear_piece(p in 0..u32::MAX, c in 0..u32::MAX, k in 0..u32::MAX, v in 0usize..32) {
+ let board = CheckersBitBoard {
+ pieces: p, color: c, kings: k, turn: PieceColor::Dark
+ };
+
+ let board = board.clear_piece(v);
+ assert!(!board.piece_at(v));
+ }
+
+ #[test]
+ fn test_jump_forward_left(p in 0..u32::MAX, c in 0..u32::MAX, k in 0..u32::MAX) {
+ let board = CheckersBitBoard {
+ pieces: p, color: c, kings: k, turn: PieceColor::Dark
+ };
+
+ unsafe {
+ if board.piece_at(0) && board.piece_at(7) && !board.piece_at(14) && board.color_at_unchecked(0) != board.color_at_unchecked(7) {
+ let board2 = board.jump_piece_forward_left_unchecked(0);
+ assert!(!board2.piece_at(0));
+ assert!(!board2.piece_at(7));
+ assert!(board2.piece_at(14));
+ assert_eq!(board2.color_at_unchecked(14), board.color_at_unchecked(0));
+ assert_eq!(board2.king_at_unchecked(14), board.king_at_unchecked(0));
+ }
+ }
+ }
+
+ #[test]
+ fn test_jump_forward_right(p in 0..u32::MAX, c in 0..u32::MAX, k in 0..u32::MAX) {
+ let board = CheckersBitBoard {
+ pieces: p, color: c, kings: k, turn: PieceColor::Dark
+ };
+
+ unsafe {
+ if board.piece_at(18) && board.piece_at(19) && !board.piece_at(20) && board.color_at_unchecked(18) != board.color_at_unchecked(19) {
+ let board2 = board.jump_piece_forward_right_unchecked(18);
+ assert!(!board2.piece_at(18));
+ assert!(!board2.piece_at(19));
+ assert!(board2.piece_at(20));
+ assert_eq!(board2.color_at_unchecked(20), board.color_at_unchecked(18));
+ assert_eq!(board2.king_at_unchecked(20), board.king_at_unchecked(18));
+ }
+ }
+ }
+
+ #[test]
+ fn test_jump_backward_left(p in 0..u32::MAX, c in 0..u32::MAX, k in 0..u32::MAX) {
+ let board = CheckersBitBoard {
+ pieces: p, color: c, kings: k, turn: PieceColor::Dark
+ };
+
+ unsafe {
+ if board.piece_at(25) && board.piece_at(24) && !board.piece_at(23) && board.color_at_unchecked(25) != board.color_at_unchecked(24) {
+ let board2 = board.jump_piece_backward_left_unchecked(25);
+ assert!(!board2.piece_at(25));
+ assert!(!board2.piece_at(24));
+ assert!(board2.piece_at(23));
+ assert_eq!(board2.color_at_unchecked(23), board.color_at_unchecked(25));
+ assert_eq!(board2.king_at_unchecked(23), board.king_at_unchecked(25));
+ }
+ }
+ }
+
+ #[test]
+ fn test_jump_backward_right(p in 0..u32::MAX, c in 0..u32::MAX, k in 0..u32::MAX) {
+ let board = CheckersBitBoard {
+ pieces: p, color: c, kings: k, turn: PieceColor::Dark
+ };
+
+ unsafe {
+ if board.piece_at(11) && board.piece_at(4) && !board.piece_at(29) && board.color_at_unchecked(11) != board.color_at_unchecked(4) {
+ let board2 = board.jump_piece_backward_right_unchecked(11);
+ assert!(!board2.piece_at(11));
+ assert!(!board2.piece_at(4));
+ assert!(board2.piece_at(29));
+ assert_eq!(board2.color_at_unchecked(29), board.color_at_unchecked(11));
+ assert_eq!(board2.king_at_unchecked(29), board.king_at_unchecked(11));
+ }
+ }
+ }
+}
+
+#[test]
+fn test_piece_at_empty_board() {
+ let board = CheckersBitBoard {
+ pieces: 0,
+ color: 0,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+
+ // There should be no piece in any space
+ for i in 0..32 {
+ assert!(!board.piece_at(i))
+ }
+}
+
+#[test]
+fn test_piece_at_space_zero() {
+ let board = CheckersBitBoard {
+ pieces: 1,
+ color: 0,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+ assert!(board.piece_at(0)); // There should be a piece in space 0
+
+ // There should be no piece in any other square
+ for i in 1..32 {
+ assert!(!board.piece_at(i))
+ }
+}
+
+#[test]
+fn test_color_at_unchecked_all_light() {
+ let board = CheckersBitBoard {
+ pieces: 0,
+ color: 0,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+
+ // All squares should be light
+ for i in 0..32 {
+ assert_eq!(unsafe { board.color_at_unchecked(i) }, PieceColor::Light)
+ }
+}
+
+#[test]
+fn test_color_at_unchecked_all_dark() {
+ let board = CheckersBitBoard {
+ pieces: 0,
+ color: u32::MAX,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+
+ // All squares should be dark
+ for i in 0..32 {
+ assert_eq!(unsafe { board.color_at_unchecked(i) }, PieceColor::Dark)
+ }
+}
+
+#[test]
+fn test_king_at_unchecked_all_kings() {
+ let board = CheckersBitBoard {
+ pieces: 0,
+ color: 0,
+ kings: u32::MAX,
+ turn: PieceColor::Dark,
+ };
+
+ // All squares should be kings
+ for i in 0..32 {
+ assert!(unsafe { board.king_at_unchecked(i) })
+ }
+}
+
+#[test]
+fn test_king_at_unchecked_one_king() {
+ let board = CheckersBitBoard {
+ pieces: 0,
+ color: 0,
+ kings: 1,
+ turn: PieceColor::Dark,
+ };
+
+ assert!(unsafe { board.king_at_unchecked(0) });
+
+ // All other squares should be peasants
+ for i in 1..32 {
+ assert!(!unsafe { board.king_at_unchecked(i) })
+ }
+}
+
+#[test]
+fn test_default_bitboard() {
+ let board = CheckersBitBoard::default();
+ let exemptions = vec![2, 28, 22, 16, 27, 21, 15, 9];
+ let black = vec![11, 5, 31, 25, 10, 4, 30, 24, 3, 29, 23, 17];
+
+ for i in 0..32 {
+ if !exemptions.contains(&i) {
+ assert!(board.piece_at(i));
+ assert!(!unsafe { board.king_at_unchecked(i) });
+
+ if black.contains(&i) {
+ assert_eq!(unsafe { board.color_at_unchecked(i) }, PieceColor::Dark)
+ } else {
+ assert_eq!(unsafe { board.color_at_unchecked(i) }, PieceColor::Light)
+ }
+ } else {
+ assert!(!board.piece_at(i))
+ }
+ }
+}
+
+#[test]
+fn test_bitboard_eq_default() {
+ let board1 = CheckersBitBoard {
+ pieces: 0b11100111100111100111110111111011,
+ color: 0b11110011110000110000110000111100,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+ let board2 = CheckersBitBoard {
+ pieces: 0b11100111100111100111110111111011,
+ color: 0b11110011110000110000110000111100,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+ assert_eq!(board1, board2);
+}
+
+#[test]
+fn test_bitboard_neq_color() {
+ let board1 = CheckersBitBoard {
+ pieces: 0b11100111100111100111110111111011,
+ color: 0b11110011110000110000110000111100,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+ let board2 = CheckersBitBoard {
+ pieces: 0b11100111100111100111110111111011,
+ color: 465413646,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+ assert_ne!(board1, board2);
+}
+
+#[test]
+fn test_bitboard_neq_kings() {
+ let board1 = CheckersBitBoard {
+ pieces: 0b11100111100111100111110111111011,
+ color: 0b11110011110000110000110000111100,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+ let board2 = CheckersBitBoard {
+ pieces: 0b11100111100111100111110111111011,
+ color: 0b11110011110000110000110000111100,
+ kings: 465413646,
+ turn: PieceColor::Dark,
+ };
+ assert_ne!(board1, board2);
+}
+
+#[test]
+fn test_color_at_empty() {
+ let board = CheckersBitBoard {
+ pieces: 0,
+ color: 0,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+
+ for i in 0..32 {
+ assert_eq!(board.color_at(i), None)
+ }
+}
+
+#[test]
+fn test_color_at_specified_empty_colors() {
+ let board = CheckersBitBoard {
+ pieces: 0,
+ color: 0b01,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+
+ for i in 0..32 {
+ assert_eq!(board.color_at(i), None)
+ }
+}
+
+#[test]
+fn test_color_at_some_colors() {
+ let board = CheckersBitBoard {
+ pieces: 3,
+ color: 0b01,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+
+ assert_eq!(board.color_at(0), Some(PieceColor::Dark));
+ assert_eq!(board.color_at(1), Some(PieceColor::Light));
+
+ for i in 2..32 {
+ assert_eq!(board.color_at(i), None)
+ }
+}
+
+#[test]
+fn test_king_at_empty() {
+ let board = CheckersBitBoard {
+ pieces: 0,
+ color: 0,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+
+ for i in 0..32 {
+ assert_eq!(board.king_at(i), None)
+ }
+}
+
+#[test]
+fn test_king_at_specified_empty_colors() {
+ let board = CheckersBitBoard {
+ pieces: 0,
+ color: 0,
+ kings: 0b01,
+ turn: PieceColor::Dark,
+ };
+
+ for i in 0..32 {
+ assert_eq!(board.king_at(i), None)
+ }
+}
+
+#[test]
+fn test_king_at_some_colors() {
+ let board = CheckersBitBoard {
+ pieces: 3,
+ color: 0,
+ kings: 0b01,
+ turn: PieceColor::Dark,
+ };
+
+ assert_eq!(board.king_at(0), Some(true));
+ assert_eq!(board.king_at(1), Some(false));
+
+ for i in 2..32 {
+ assert_eq!(board.king_at(i), None)
+ }
+}
+
+#[test]
+fn test_move_piece_to_default_board() {
+ let board = CheckersBitBoard::default();
+ let board = unsafe { board.move_piece_to_unchecked(0, 5) };
+ assert!(!board.piece_at(0));
+ assert!(board.piece_at(5));
+ assert_eq!(board.color_at(5).unwrap(), PieceColor::Light);
+ assert!(!board.king_at(5).unwrap());
+}
+
+#[test]
+fn test_move_piece_forward_standard() {
+ let board = CheckersBitBoard::default();
+ let board = unsafe { board.move_piece_forward_unchecked(14, 2) }; // go to 16
+ assert!(!board.piece_at(14));
+ assert!(board.piece_at(16));
+ assert_eq!(board.color_at(16).unwrap(), PieceColor::Light);
+ assert!(!board.king_at(16).unwrap());
+}
+
+#[test]
+fn test_move_piece_forward_wrap() {
+ let board = CheckersBitBoard::default();
+ let board = unsafe { board.move_piece_forward_unchecked(31, 10) }; // go to 9
+ assert!(!board.piece_at(31));
+ assert!(board.piece_at(9));
+ assert_eq!(board.color_at(9).unwrap(), PieceColor::Dark);
+ assert!(!board.king_at(9).unwrap());
+}
+
+#[test]
+fn test_move_piece_backward_standard() {
+ let board = CheckersBitBoard::default();
+ let board = unsafe { board.move_piece_backward_unchecked(29, 14) }; // go to 15
+ assert!(!board.piece_at(29));
+ assert!(board.piece_at(15));
+ assert_eq!(board.color_at(15).unwrap(), PieceColor::Dark);
+ assert!(!board.king_at(15).unwrap());
+}
+
+#[test]
+fn test_move_piece_backward_wrap() {
+ let board = CheckersBitBoard::default();
+ let board = unsafe { board.move_piece_backward_unchecked(0, 4) }; // go to 28
+ assert!(!board.piece_at(0));
+ assert!(board.piece_at(28));
+ assert_eq!(board.color_at(28).unwrap(), PieceColor::Light);
+ assert!(!board.king_at(28).unwrap());
+}
+
+#[test]
+// the specific tests have special values, and are different from the property tests
+fn test_jump_forward_left_specific() {
+ let board = CheckersBitBoard {
+ pieces: 0b10000001,
+ color: 1,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+
+ let board2 = unsafe { board.jump_piece_forward_left_unchecked(0) };
+ assert!(!board2.piece_at(0));
+ assert!(!board2.piece_at(7));
+ assert!(board2.piece_at(14));
+ assert_eq!(board2.color_at(14).unwrap(), board.color_at(0).unwrap());
+ assert_eq!(board2.king_at(14).unwrap(), board.king_at(0).unwrap());
+}
+
+#[test]
+fn test_jump_forward_right_specific() {
+ let board = CheckersBitBoard {
+ pieces: 0b11000000000000000000,
+ color: 0b10000000000000000000,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+
+ let board2 = unsafe { board.jump_piece_forward_right_unchecked(18) };
+ assert!(!board2.piece_at(18));
+ assert!(!board2.piece_at(19));
+ assert!(board2.piece_at(20));
+ assert_eq!(board2.color_at(20).unwrap(), board.color_at(18).unwrap());
+ assert_eq!(board2.king_at(20).unwrap(), board.king_at(18).unwrap());
+}
+
+#[test]
+fn test_jump_backward_left_specific() {
+ let board = CheckersBitBoard {
+ pieces: 0b110000000000000000000000000,
+ color: 0b100000000000000000000000000,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+
+ let board2 = unsafe { board.jump_piece_backward_left_unchecked(25) };
+ assert!(!board2.piece_at(25));
+ assert!(!board2.piece_at(24));
+ assert!(board2.piece_at(23));
+ assert_eq!(board2.color_at(23).unwrap(), board.color_at(25).unwrap());
+ assert_eq!(board2.king_at(23).unwrap(), board.king_at(25).unwrap());
+}
+
+#[test]
+fn test_jump_backward_right_specific() {
+ let board = CheckersBitBoard {
+ pieces: 0b100000010000,
+ color: 0b10000,
+ kings: 0,
+ turn: PieceColor::Dark,
+ };
+
+ let board2 = unsafe { board.jump_piece_backward_right_unchecked(11) };
+ assert!(!board2.piece_at(11));
+ assert!(!board2.piece_at(4));
+ assert!(board2.piece_at(29));
+ assert_eq!(board2.color_at(29).unwrap(), board.color_at(11).unwrap());
+ assert_eq!(board2.king_at(29).unwrap(), board.king_at(11).unwrap());
+}
+
+#[test]
+fn test_send() {
+ fn assert_send<T: Send>() {}
+ assert_send::<CheckersBitBoard>();
+}
+
+#[test]
+fn test_sync() {
+ fn assert_sync<T: Sync>() {}
+ assert_sync::<CheckersBitBoard>();
+}
diff --git a/model/src/color.rs b/model/src/color.rs
new file mode 100644
index 0000000..3dd2a64
--- /dev/null
+++ b/model/src/color.rs
@@ -0,0 +1,57 @@
+#[cfg(feature = "serde")]
+use serde::{Deserialize, Serialize};
+use std::fmt::Display;
+
+/// The color of a piece
+#[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)]
+#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
+pub enum PieceColor {
+ Light,
+ Dark,
+}
+
+impl Display for PieceColor {
+ fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
+ write!(
+ f,
+ "{}",
+ match self {
+ Self::Light => "Light",
+ Self::Dark => "Dark",
+ }
+ )
+ }
+}
+
+impl PieceColor {
+ pub const fn flip(self) -> Self {
+ // TODO optimize
+ match self {
+ PieceColor::Light => PieceColor::Dark,
+ PieceColor::Dark => PieceColor::Light,
+ }
+ }
+
+ pub const fn flip_if(self, statement: bool) -> Self {
+ if statement {
+ self.flip()
+ } else {
+ self
+ }
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+
+ #[test]
+ fn light_display() {
+ assert_eq!(PieceColor::Light.to_string(), "Light");
+ }
+
+ #[test]
+ fn dark_display() {
+ assert_eq!(PieceColor::Dark.to_string(), "Dark");
+ }
+}
diff --git a/model/src/lib.rs b/model/src/lib.rs
new file mode 100644
index 0000000..7b21be5
--- /dev/null
+++ b/model/src/lib.rs
@@ -0,0 +1,10 @@
+mod board;
+mod color;
+mod moves;
+mod moves_iter;
+mod possible_moves;
+
+pub use board::CheckersBitBoard;
+pub use color::PieceColor;
+pub use moves::Move;
+pub use possible_moves::PossibleMoves;
diff --git a/model/src/moves.rs b/model/src/moves.rs
new file mode 100644
index 0000000..30024d6
--- /dev/null
+++ b/model/src/moves.rs
@@ -0,0 +1,59 @@
+use crate::CheckersBitBoard;
+
+#[derive(Copy, Clone, Eq, PartialEq)]
+pub enum MoveDirection {
+ ForwardLeft = 0,
+ ForwardRight = 1,
+ BackwardLeft = 2,
+ BackwardRight = 3,
+}
+
+#[derive(Copy, Clone)]
+pub struct Move {
+ start: u32,
+ direction: MoveDirection,
+ jump: bool,
+}
+
+impl Move {
+ pub const fn new(start: usize, direction: MoveDirection, jump: bool) -> Self {
+ Self {
+ start: start as u32,
+ direction,
+ jump,
+ }
+ }
+
+ pub const unsafe fn apply_to(self, board: CheckersBitBoard) -> CheckersBitBoard {
+ match self.jump {
+ false => match self.direction {
+ MoveDirection::ForwardLeft => {
+ board.move_piece_forward_left_unchecked(self.start as usize)
+ }
+ MoveDirection::ForwardRight => {
+ board.move_piece_forward_right_unchecked(self.start as usize)
+ }
+ MoveDirection::BackwardLeft => {
+ board.move_piece_backward_left_unchecked(self.start as usize)
+ }
+ MoveDirection::BackwardRight => {
+ board.move_piece_backward_right_unchecked(self.start as usize)
+ }
+ },
+ true => match self.direction {
+ MoveDirection::ForwardLeft => {
+ board.jump_piece_forward_left_unchecked(self.start as usize)
+ }
+ MoveDirection::ForwardRight => {
+ board.jump_piece_forward_right_unchecked(self.start as usize)
+ }
+ MoveDirection::BackwardLeft => {
+ board.jump_piece_backward_left_unchecked(self.start as usize)
+ }
+ MoveDirection::BackwardRight => {
+ board.jump_piece_backward_right_unchecked(self.start as usize)
+ }
+ },
+ }
+ }
+}
diff --git a/model/src/moves_iter.rs b/model/src/moves_iter.rs
new file mode 100644
index 0000000..307ee96
--- /dev/null
+++ b/model/src/moves_iter.rs
@@ -0,0 +1,143 @@
+use crate::moves::{Move, MoveDirection};
+use crate::possible_moves::PossibleMoves;
+
+const FORWARD_LEFT_SLIDE_SQUARES: [usize; 33] = [
+ 1, 3, 3, 4, 6, 6, 7, 8, 9, 12, 12, 12, 13, 14, 15, 16, 17, 19, 19, 20, 21, 22, 23, 24, 27, 27,
+ 27, 28, 29, 30, 32, 32, 32,
+];
+const FORWARD_RIGHT_SLIDE_SQUARES: [usize; 33] = [
+ 2, 2, 3, 4, 6, 6, 7, 8, 10, 10, 12, 12, 13, 14, 15, 16, 18, 18, 19, 20, 21, 22, 23, 24, 26, 26,
+ 27, 28, 29, 30, 32, 32, 32,
+];
+const BACKWARD_LEFT_SLIDE_SQUARES: [usize; 33] = [
+ 1, 3, 3, 4, 5, 7, 7, 8, 9, 11, 11, 13, 13, 14, 15, 16, 17, 19, 19, 20, 21, 22, 23, 24, 25, 27,
+ 27, 28, 29, 30, 31, 32, 32,
+];
+const BACKWARD_RIGHT_SLIDE_SQUARES: [usize; 33] = [
+ 2, 2, 3, 4, 5, 7, 7, 8, 10, 10, 11, 13, 13, 14, 15, 16, 19, 19, 19, 20, 21, 22, 23, 24, 26, 26,
+ 27, 28, 29, 30, 31, 32, 32,
+];
+
+const FORWARD_LEFT_JUMP_SQUARES: [usize; 33] = [
+ 1, 6, 6, 6, 6, 6, 7, 8, 9, 12, 12, 12, 13, 14, 15, 16, 17, 20, 20, 20, 21, 22, 23, 28, 28, 28,
+ 28, 28, 29, 32, 32, 32, 32,
+];
+const FORWARD_RIGHT_JUMP_SQUARES: [usize; 33] = [
+ 2, 2, 3, 6, 6, 6, 7, 12, 12, 12, 12, 12, 13, 14, 15, 18, 18, 18, 19, 20, 21, 22, 23, 26, 26,
+ 26, 27, 28, 29, 32, 32, 32, 32,
+];
+const BACKWARD_LEFT_JUMP_SQUARES: [usize; 33] = [
+ 4, 4, 4, 4, 5, 8, 8, 8, 9, 14, 14, 14, 14, 14, 15, 16, 17, 20, 20, 20, 21, 22, 23, 24, 25, 28,
+ 28, 28, 29, 30, 31, 32, 32,
+];
+const BACKWARD_RIGHT_JUMP_SQUARES: [usize; 33] = [
+ 2, 2, 3, 4, 5, 10, 10, 10, 10, 10, 11, 14, 14, 14, 15, 20, 20, 20, 20, 20, 21, 22, 23, 26, 26,
+ 26, 27, 28, 29, 30, 31, 32, 32,
+];
+
+static SLIDE_ARRAYS: [[usize; 33]; 4] = [
+ FORWARD_LEFT_SLIDE_SQUARES,
+ FORWARD_RIGHT_SLIDE_SQUARES,
+ BACKWARD_LEFT_SLIDE_SQUARES,
+ BACKWARD_RIGHT_SLIDE_SQUARES,
+];
+
+static JUMP_ARRAYS: [[usize; 33]; 4] = [
+ FORWARD_LEFT_JUMP_SQUARES,
+ FORWARD_RIGHT_JUMP_SQUARES,
+ BACKWARD_LEFT_JUMP_SQUARES,
+ BACKWARD_RIGHT_JUMP_SQUARES,
+];
+
+pub struct PossibleMovesIter {
+ possible_moves: PossibleMoves,
+ current_square: usize,
+ current_direction: MoveDirection,
+ movers: u32,
+ squares: &'static [usize; 33],
+}
+
+impl From<PossibleMoves> for PossibleMovesIter {
+ fn from(possible_moves: PossibleMoves) -> Self {
+ Self {
+ possible_moves,
+ current_square: 0,
+ current_direction: MoveDirection::ForwardLeft,
+ movers: possible_moves.forward_left_bits(),
+ squares: unsafe {
+ if possible_moves.can_jump() {
+ JUMP_ARRAYS.get_unchecked(0)
+ } else {
+ SLIDE_ARRAYS.get_unchecked(0)
+ }
+ },
+ }
+ }
+}
+
+impl Iterator for PossibleMovesIter {
+ type Item = Move;
+
+ fn next(&mut self) -> Option<Self::Item> {
+ loop {
+ if self.current_square == 32 {
+ if self.current_direction != MoveDirection::BackwardRight {
+ self.current_square = 0;
+ // safety: only results in undefined variant if equal to backward right
+ // this has already been checked for
+ self.current_direction =
+ unsafe { std::mem::transmute((self.current_direction as u8) + 1) };
+ self.movers = self
+ .possible_moves
+ .get_direction_bits(self.current_direction);
+
+ // safety: the max value of the enum is 3
+ unsafe {
+ self.squares = &*(self.squares as *const [usize; 33]).add(1);
+ }
+ } else {
+ return None;
+ }
+ }
+
+ if (self.movers >> self.current_square) & 1 != 0 {
+ let next_move = Move::new(
+ self.current_square,
+ self.current_direction,
+ self.possible_moves.can_jump(),
+ );
+
+ // safety: self.current_square will never be > 32
+ // squares does not contain such a value
+ unsafe {
+ self.current_square = *self.squares.get_unchecked(self.current_square);
+ }
+
+ return Some(next_move);
+ }
+
+ if self.current_square != 32 {
+ // safety: self.current_square will never be > 32
+ // squares does not contain such a value
+ unsafe {
+ self.current_square = *self.squares.get_unchecked(self.current_square);
+ }
+ }
+ }
+ }
+
+ fn size_hint(&self) -> (usize, Option<usize>) {
+ (
+ 0,
+ Some(
+ (32 - self.current_square)
+ + 32 * match self.current_direction {
+ MoveDirection::ForwardLeft => 3,
+ MoveDirection::ForwardRight => 2,
+ MoveDirection::BackwardLeft => 1,
+ MoveDirection::BackwardRight => 0,
+ },
+ ),
+ )
+ }
+}
diff --git a/model/src/possible_moves.rs b/model/src/possible_moves.rs
new file mode 100644
index 0000000..7d4ac29
--- /dev/null
+++ b/model/src/possible_moves.rs
@@ -0,0 +1,326 @@
+use crate::moves::{Move, MoveDirection};
+use crate::moves_iter::PossibleMovesIter;
+use crate::{CheckersBitBoard, PieceColor};
+
+#[derive(Copy, Clone, Debug)]
+pub struct PossibleMoves {
+ forward_left_movers: u32,
+ forward_right_movers: u32,
+ backward_left_movers: u32,
+ backward_right_movers: u32,
+ jump: bool,
+}
+
+impl IntoIterator for PossibleMoves {
+ type Item = Move;
+ type IntoIter = PossibleMovesIter;
+
+ fn into_iter(self) -> Self::IntoIter {
+ self.into()
+ }
+}
+
+impl PossibleMoves {
+ const fn slides_dark(board: CheckersBitBoard) -> Self {
+ const FORWARD_LEFT_MASK: u32 = 0b01111001111110111111001111011011;
+ const FORWARD_RIGHT_MASK: u32 = 0b01111101111111011111010111011101;
+ const BACKWARD_LEFT_MASK: u32 = 0b11111011111110111110101110111010;
+ const BACKWARD_RIGHT_MASK: u32 = 0b11111001111110011110110110111100;
+
+ let not_occupied = !board.pieces_bits();
+ let friendly_pieces = board.pieces_bits() & board.color_bits();
+ let friendly_kings = friendly_pieces & board.king_bits();
+
+ let forward_left_movers =
+ not_occupied.rotate_right(7) & friendly_pieces & FORWARD_LEFT_MASK;
+ let forward_right_movers =
+ not_occupied.rotate_right(1) & friendly_pieces & FORWARD_RIGHT_MASK;
+ let backward_left_movers;
+ let backward_right_movers;
+
+ if friendly_kings > 0 {
+ backward_left_movers =
+ not_occupied.rotate_left(1) & friendly_kings & BACKWARD_LEFT_MASK;
+ backward_right_movers =
+ not_occupied.rotate_left(7) & friendly_kings & BACKWARD_RIGHT_MASK;
+ } else {
+ backward_left_movers = 0;
+ backward_right_movers = 0;
+ }
+
+ Self {
+ forward_left_movers,
+ forward_right_movers,
+ backward_left_movers,
+ backward_right_movers,
+ jump: false,
+ }
+ }
+
+ const fn slides_light(board: CheckersBitBoard) -> Self {
+ const FORWARD_LEFT_MASK: u32 = 0b01111001111110111111001111011011;
+ const FORWARD_RIGHT_MASK: u32 = 0b01111101111111011111010111011101;
+ const BACKWARD_LEFT_MASK: u32 = 0b11111011111110111110101110111010;
+ const BACKWARD_RIGHT_MASK: u32 = 0b11111001111110011110110110111100;
+
+ let not_occupied = !board.pieces_bits();
+ let friendly_pieces = board.pieces_bits() & !board.color_bits();
+ let friendly_kings = friendly_pieces & board.king_bits();
+
+ let backward_left_movers =
+ not_occupied.rotate_left(1) & friendly_pieces & BACKWARD_LEFT_MASK;
+ let backward_right_movers =
+ not_occupied.rotate_left(7) & friendly_pieces & BACKWARD_RIGHT_MASK;
+ let forward_left_movers;
+ let forward_right_movers;
+
+ if friendly_kings > 0 {
+ forward_left_movers = not_occupied.rotate_right(7) & friendly_kings & FORWARD_LEFT_MASK;
+ forward_right_movers =
+ not_occupied.rotate_right(1) & friendly_kings & FORWARD_RIGHT_MASK;
+ } else {
+ forward_left_movers = 0;
+ forward_right_movers = 0;
+ }
+
+ Self {
+ forward_left_movers,
+ forward_right_movers,
+ backward_left_movers,
+ backward_right_movers,
+ jump: false,
+ }
+ }
+
+ const fn jumps_dark(board: CheckersBitBoard) -> Self {
+ const FORWARD_LEFT_MASK: u32 = 0b00110000111100111111001111000011;
+ const FORWARD_RIGHT_MASK: u32 = 0b00111100111111001111000011001100;
+ const BACKWARD_LEFT_MASK: u32 = 0b11110011111100111100001100110000;
+ const BACKWARD_RIGHT_MASK: u32 = 0b11111100111100001100110000111100;
+
+ let not_occupied = !board.pieces_bits();
+ let enemy_pieces = board.pieces_bits() & !board.color_bits();
+ let friendly_pieces = board.pieces_bits() & board.color_bits();
+ let friendly_kings = friendly_pieces & board.king_bits();
+
+ let forward_left_movers = not_occupied.rotate_right(14)
+ & enemy_pieces.rotate_right(7)
+ & friendly_pieces
+ & FORWARD_LEFT_MASK;
+ let forward_right_movers = not_occupied.rotate_right(2)
+ & enemy_pieces.rotate_right(1)
+ & friendly_pieces
+ & FORWARD_RIGHT_MASK;
+ let backward_left_movers;
+ let backward_right_movers;
+
+ if friendly_kings > 0 {
+ backward_left_movers = not_occupied.rotate_left(2)
+ & enemy_pieces.rotate_left(1)
+ & friendly_kings & BACKWARD_LEFT_MASK;
+ backward_right_movers = not_occupied.rotate_left(14)
+ & enemy_pieces.rotate_left(7)
+ & friendly_kings & BACKWARD_RIGHT_MASK;
+ } else {
+ backward_left_movers = 0;
+ backward_right_movers = 0;
+ }
+
+ Self {
+ forward_left_movers,
+ forward_right_movers,
+ backward_left_movers,
+ backward_right_movers,
+ jump: true,
+ }
+ }
+
+ const fn jumps_light(board: CheckersBitBoard) -> Self {
+ const FORWARD_LEFT_MASK: u32 = 0b00110000111100111111001111000011;
+ const FORWARD_RIGHT_MASK: u32 = 0b00111100111111001111000011001100;
+ const BACKWARD_LEFT_MASK: u32 = 0b11110011111100111100001100110000;
+ const BACKWARD_RIGHT_MASK: u32 = 0b11111100111100001100110000111100;
+
+ let not_occupied = !board.pieces_bits();
+ let enemy_pieces = board.pieces_bits() & board.color_bits();
+ let friendly_pieces = board.pieces_bits() & !board.color_bits();
+ let friendly_kings = friendly_pieces & board.king_bits();
+
+ let backward_left_movers = not_occupied.rotate_left(2)
+ & enemy_pieces.rotate_left(1)
+ & friendly_pieces
+ & BACKWARD_LEFT_MASK;
+ let backward_right_movers = not_occupied.rotate_left(14)
+ & enemy_pieces.rotate_left(7)
+ & friendly_pieces
+ & BACKWARD_RIGHT_MASK;
+ let forward_left_movers;
+ let forward_right_movers;
+
+ if friendly_kings > 0 {
+ forward_left_movers = not_occupied.rotate_right(14)
+ & enemy_pieces.rotate_right(7)
+ & friendly_kings & FORWARD_LEFT_MASK;
+ forward_right_movers = not_occupied.rotate_right(2)
+ & enemy_pieces.rotate_right(1)
+ & friendly_kings & FORWARD_RIGHT_MASK;
+ } else {
+ forward_left_movers = 0;
+ forward_right_movers = 0;
+ }
+
+ Self {
+ forward_left_movers,
+ forward_right_movers,
+ backward_left_movers,
+ backward_right_movers,
+ jump: true,
+ }
+ }
+
+ pub const fn has_jumps_dark(board: CheckersBitBoard) -> bool {
+ const FORWARD_LEFT_MASK: u32 = 0b00110000111100111111001111000011;
+ const FORWARD_RIGHT_MASK: u32 = 0b00111100111111001111000011001100;
+ const BACKWARD_LEFT_MASK: u32 = 0b11110011111100111100001100110000;
+ const BACKWARD_RIGHT_MASK: u32 = 0b11111100111100001100110000111100;
+
+ let not_occupied = !board.pieces_bits();
+ let enemy_pieces = board.pieces_bits() & !board.color_bits();
+ let friendly_pieces = board.pieces_bits() & board.color_bits();
+
+ let forward_left_spaces =
+ not_occupied.rotate_right(14) & enemy_pieces.rotate_right(7) & FORWARD_LEFT_MASK;
+ let forward_right_spaces =
+ not_occupied.rotate_right(2) & enemy_pieces.rotate_right(1) & FORWARD_RIGHT_MASK;
+
+ let forward_spaces = forward_left_spaces | forward_right_spaces;
+
+ if board.king_bits() > 0 {
+ let backward_left_spaces =
+ not_occupied.rotate_left(2) & enemy_pieces.rotate_left(1) & BACKWARD_LEFT_MASK;
+ let backward_right_spaces =
+ not_occupied.rotate_left(14) & enemy_pieces.rotate_left(7) & BACKWARD_RIGHT_MASK;
+ let backward_spaces = backward_left_spaces | backward_right_spaces;
+
+ let forward_spaces = board.king_bits() & backward_spaces;
+ friendly_pieces & (forward_spaces | backward_spaces) != 0
+ } else {
+ friendly_pieces & forward_spaces != 0
+ }
+ }
+
+ pub const fn has_jumps_light(board: CheckersBitBoard) -> bool {
+ const FORWARD_LEFT_MASK: u32 = 0b00110000111100111111001111000011;
+ const FORWARD_RIGHT_MASK: u32 = 0b00111100111111001111000011001100;
+ const BACKWARD_LEFT_MASK: u32 = 0b11110011111100111100001100110000;
+ const BACKWARD_RIGHT_MASK: u32 = 0b11111100111100001100110000111100;
+
+ let not_occupied = !board.pieces_bits();
+ let enemy_pieces = board.pieces_bits() & board.color_bits();
+ let friendly_pieces = board.pieces_bits() & !board.color_bits();
+
+ let backward_left_spaces =
+ not_occupied.rotate_left(2) & enemy_pieces.rotate_left(1) & BACKWARD_LEFT_MASK;
+ let backward_right_spaces =
+ not_occupied.rotate_left(14) & enemy_pieces.rotate_left(7) & BACKWARD_RIGHT_MASK;
+
+ let backward_spaces = backward_left_spaces | backward_right_spaces;
+
+ if board.king_bits() > 0 {
+ let forward_left_spaces =
+ not_occupied.rotate_right(14) & enemy_pieces.rotate_right(7) & FORWARD_LEFT_MASK;
+ let forward_right_spaces =
+ not_occupied.rotate_right(2) & enemy_pieces.rotate_right(1) & FORWARD_RIGHT_MASK;
+ let forward_spaces = forward_left_spaces | forward_right_spaces;
+
+ let forward_spaces = board.king_bits() & forward_spaces;
+ friendly_pieces & (forward_spaces | backward_spaces) != 0
+ } else {
+ friendly_pieces & backward_spaces != 0
+ }
+ }
+
+ #[inline(always)]
+ pub const fn has_jumps(board: CheckersBitBoard) -> bool {
+ match board.turn() {
+ PieceColor::Light => Self::has_jumps_light(board),
+ PieceColor::Dark => Self::has_jumps_dark(board),
+ }
+ }
+
+ const fn light_moves(board: CheckersBitBoard) -> Self {
+ let jumps = Self::jumps_light(board);
+ if jumps.is_empty() {
+ Self::slides_light(board)
+ } else {
+ jumps
+ }
+ }
+
+ const fn dark_moves(board: CheckersBitBoard) -> Self {
+ let jumps = Self::jumps_dark(board);
+ if jumps.is_empty() {
+ Self::slides_dark(board)
+ } else {
+ jumps
+ }
+ }
+
+ pub const fn moves(board: CheckersBitBoard) -> Self {
+ match board.turn() {
+ PieceColor::Dark => Self::dark_moves(board),
+ PieceColor::Light => Self::light_moves(board),
+ }
+ }
+
+ pub const fn is_empty(self) -> bool {
+ (self.backward_left_movers
+ | self.forward_left_movers
+ | self.forward_right_movers
+ | self.backward_right_movers)
+ == 0
+ }
+
+ pub const fn can_jump(self) -> bool {
+ self.jump
+ }
+
+ pub const fn forward_left_bits(self) -> u32 {
+ self.forward_left_movers
+ }
+
+ pub const fn get_direction_bits(self, direction: MoveDirection) -> u32 {
+ match direction {
+ MoveDirection::ForwardLeft => self.forward_left_movers,
+ MoveDirection::ForwardRight => self.forward_right_movers,
+ MoveDirection::BackwardLeft => self.backward_left_movers,
+ MoveDirection::BackwardRight => self.backward_right_movers,
+ }
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+
+ #[test]
+ fn same() {
+ let start = CheckersBitBoard::new(
+ 0b11100111100111100111110111111011,
+ 0b00001100001111001111001111000011,
+ 0,
+ PieceColor::Dark,
+ );
+ let flip = CheckersBitBoard::new(
+ 0b11100111100111100111110111111011,
+ 0b11110011110000110000110000111100,
+ 0,
+ PieceColor::Light,
+ );
+
+ assert_eq!(
+ PossibleMoves::has_jumps(start),
+ PossibleMoves::has_jumps(flip)
+ )
+ }
+}