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authorBotahamec <botahamec@outlook.com>2021-07-08 20:32:44 -0400
committerBotahamec <botahamec@outlook.com>2021-07-08 20:32:44 -0400
commit7e73782a7d51b40a558b74793c1d6c1abdea857d (patch)
treefba843de026f20cbcca0272c4ef521a6d4ac7ef9 /model/src/possible_moves.rs
here's what i have so far
Diffstat (limited to 'model/src/possible_moves.rs')
-rw-r--r--model/src/possible_moves.rs326
1 files changed, 326 insertions, 0 deletions
diff --git a/model/src/possible_moves.rs b/model/src/possible_moves.rs
new file mode 100644
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+++ b/model/src/possible_moves.rs
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+use crate::moves::{Move, MoveDirection};
+use crate::moves_iter::PossibleMovesIter;
+use crate::{CheckersBitBoard, PieceColor};
+
+#[derive(Copy, Clone, Debug)]
+pub struct PossibleMoves {
+ forward_left_movers: u32,
+ forward_right_movers: u32,
+ backward_left_movers: u32,
+ backward_right_movers: u32,
+ jump: bool,
+}
+
+impl IntoIterator for PossibleMoves {
+ type Item = Move;
+ type IntoIter = PossibleMovesIter;
+
+ fn into_iter(self) -> Self::IntoIter {
+ self.into()
+ }
+}
+
+impl PossibleMoves {
+ const fn slides_dark(board: CheckersBitBoard) -> Self {
+ const FORWARD_LEFT_MASK: u32 = 0b01111001111110111111001111011011;
+ const FORWARD_RIGHT_MASK: u32 = 0b01111101111111011111010111011101;
+ const BACKWARD_LEFT_MASK: u32 = 0b11111011111110111110101110111010;
+ const BACKWARD_RIGHT_MASK: u32 = 0b11111001111110011110110110111100;
+
+ let not_occupied = !board.pieces_bits();
+ let friendly_pieces = board.pieces_bits() & board.color_bits();
+ let friendly_kings = friendly_pieces & board.king_bits();
+
+ let forward_left_movers =
+ not_occupied.rotate_right(7) & friendly_pieces & FORWARD_LEFT_MASK;
+ let forward_right_movers =
+ not_occupied.rotate_right(1) & friendly_pieces & FORWARD_RIGHT_MASK;
+ let backward_left_movers;
+ let backward_right_movers;
+
+ if friendly_kings > 0 {
+ backward_left_movers =
+ not_occupied.rotate_left(1) & friendly_kings & BACKWARD_LEFT_MASK;
+ backward_right_movers =
+ not_occupied.rotate_left(7) & friendly_kings & BACKWARD_RIGHT_MASK;
+ } else {
+ backward_left_movers = 0;
+ backward_right_movers = 0;
+ }
+
+ Self {
+ forward_left_movers,
+ forward_right_movers,
+ backward_left_movers,
+ backward_right_movers,
+ jump: false,
+ }
+ }
+
+ const fn slides_light(board: CheckersBitBoard) -> Self {
+ const FORWARD_LEFT_MASK: u32 = 0b01111001111110111111001111011011;
+ const FORWARD_RIGHT_MASK: u32 = 0b01111101111111011111010111011101;
+ const BACKWARD_LEFT_MASK: u32 = 0b11111011111110111110101110111010;
+ const BACKWARD_RIGHT_MASK: u32 = 0b11111001111110011110110110111100;
+
+ let not_occupied = !board.pieces_bits();
+ let friendly_pieces = board.pieces_bits() & !board.color_bits();
+ let friendly_kings = friendly_pieces & board.king_bits();
+
+ let backward_left_movers =
+ not_occupied.rotate_left(1) & friendly_pieces & BACKWARD_LEFT_MASK;
+ let backward_right_movers =
+ not_occupied.rotate_left(7) & friendly_pieces & BACKWARD_RIGHT_MASK;
+ let forward_left_movers;
+ let forward_right_movers;
+
+ if friendly_kings > 0 {
+ forward_left_movers = not_occupied.rotate_right(7) & friendly_kings & FORWARD_LEFT_MASK;
+ forward_right_movers =
+ not_occupied.rotate_right(1) & friendly_kings & FORWARD_RIGHT_MASK;
+ } else {
+ forward_left_movers = 0;
+ forward_right_movers = 0;
+ }
+
+ Self {
+ forward_left_movers,
+ forward_right_movers,
+ backward_left_movers,
+ backward_right_movers,
+ jump: false,
+ }
+ }
+
+ const fn jumps_dark(board: CheckersBitBoard) -> Self {
+ const FORWARD_LEFT_MASK: u32 = 0b00110000111100111111001111000011;
+ const FORWARD_RIGHT_MASK: u32 = 0b00111100111111001111000011001100;
+ const BACKWARD_LEFT_MASK: u32 = 0b11110011111100111100001100110000;
+ const BACKWARD_RIGHT_MASK: u32 = 0b11111100111100001100110000111100;
+
+ let not_occupied = !board.pieces_bits();
+ let enemy_pieces = board.pieces_bits() & !board.color_bits();
+ let friendly_pieces = board.pieces_bits() & board.color_bits();
+ let friendly_kings = friendly_pieces & board.king_bits();
+
+ let forward_left_movers = not_occupied.rotate_right(14)
+ & enemy_pieces.rotate_right(7)
+ & friendly_pieces
+ & FORWARD_LEFT_MASK;
+ let forward_right_movers = not_occupied.rotate_right(2)
+ & enemy_pieces.rotate_right(1)
+ & friendly_pieces
+ & FORWARD_RIGHT_MASK;
+ let backward_left_movers;
+ let backward_right_movers;
+
+ if friendly_kings > 0 {
+ backward_left_movers = not_occupied.rotate_left(2)
+ & enemy_pieces.rotate_left(1)
+ & friendly_kings & BACKWARD_LEFT_MASK;
+ backward_right_movers = not_occupied.rotate_left(14)
+ & enemy_pieces.rotate_left(7)
+ & friendly_kings & BACKWARD_RIGHT_MASK;
+ } else {
+ backward_left_movers = 0;
+ backward_right_movers = 0;
+ }
+
+ Self {
+ forward_left_movers,
+ forward_right_movers,
+ backward_left_movers,
+ backward_right_movers,
+ jump: true,
+ }
+ }
+
+ const fn jumps_light(board: CheckersBitBoard) -> Self {
+ const FORWARD_LEFT_MASK: u32 = 0b00110000111100111111001111000011;
+ const FORWARD_RIGHT_MASK: u32 = 0b00111100111111001111000011001100;
+ const BACKWARD_LEFT_MASK: u32 = 0b11110011111100111100001100110000;
+ const BACKWARD_RIGHT_MASK: u32 = 0b11111100111100001100110000111100;
+
+ let not_occupied = !board.pieces_bits();
+ let enemy_pieces = board.pieces_bits() & board.color_bits();
+ let friendly_pieces = board.pieces_bits() & !board.color_bits();
+ let friendly_kings = friendly_pieces & board.king_bits();
+
+ let backward_left_movers = not_occupied.rotate_left(2)
+ & enemy_pieces.rotate_left(1)
+ & friendly_pieces
+ & BACKWARD_LEFT_MASK;
+ let backward_right_movers = not_occupied.rotate_left(14)
+ & enemy_pieces.rotate_left(7)
+ & friendly_pieces
+ & BACKWARD_RIGHT_MASK;
+ let forward_left_movers;
+ let forward_right_movers;
+
+ if friendly_kings > 0 {
+ forward_left_movers = not_occupied.rotate_right(14)
+ & enemy_pieces.rotate_right(7)
+ & friendly_kings & FORWARD_LEFT_MASK;
+ forward_right_movers = not_occupied.rotate_right(2)
+ & enemy_pieces.rotate_right(1)
+ & friendly_kings & FORWARD_RIGHT_MASK;
+ } else {
+ forward_left_movers = 0;
+ forward_right_movers = 0;
+ }
+
+ Self {
+ forward_left_movers,
+ forward_right_movers,
+ backward_left_movers,
+ backward_right_movers,
+ jump: true,
+ }
+ }
+
+ pub const fn has_jumps_dark(board: CheckersBitBoard) -> bool {
+ const FORWARD_LEFT_MASK: u32 = 0b00110000111100111111001111000011;
+ const FORWARD_RIGHT_MASK: u32 = 0b00111100111111001111000011001100;
+ const BACKWARD_LEFT_MASK: u32 = 0b11110011111100111100001100110000;
+ const BACKWARD_RIGHT_MASK: u32 = 0b11111100111100001100110000111100;
+
+ let not_occupied = !board.pieces_bits();
+ let enemy_pieces = board.pieces_bits() & !board.color_bits();
+ let friendly_pieces = board.pieces_bits() & board.color_bits();
+
+ let forward_left_spaces =
+ not_occupied.rotate_right(14) & enemy_pieces.rotate_right(7) & FORWARD_LEFT_MASK;
+ let forward_right_spaces =
+ not_occupied.rotate_right(2) & enemy_pieces.rotate_right(1) & FORWARD_RIGHT_MASK;
+
+ let forward_spaces = forward_left_spaces | forward_right_spaces;
+
+ if board.king_bits() > 0 {
+ let backward_left_spaces =
+ not_occupied.rotate_left(2) & enemy_pieces.rotate_left(1) & BACKWARD_LEFT_MASK;
+ let backward_right_spaces =
+ not_occupied.rotate_left(14) & enemy_pieces.rotate_left(7) & BACKWARD_RIGHT_MASK;
+ let backward_spaces = backward_left_spaces | backward_right_spaces;
+
+ let forward_spaces = board.king_bits() & backward_spaces;
+ friendly_pieces & (forward_spaces | backward_spaces) != 0
+ } else {
+ friendly_pieces & forward_spaces != 0
+ }
+ }
+
+ pub const fn has_jumps_light(board: CheckersBitBoard) -> bool {
+ const FORWARD_LEFT_MASK: u32 = 0b00110000111100111111001111000011;
+ const FORWARD_RIGHT_MASK: u32 = 0b00111100111111001111000011001100;
+ const BACKWARD_LEFT_MASK: u32 = 0b11110011111100111100001100110000;
+ const BACKWARD_RIGHT_MASK: u32 = 0b11111100111100001100110000111100;
+
+ let not_occupied = !board.pieces_bits();
+ let enemy_pieces = board.pieces_bits() & board.color_bits();
+ let friendly_pieces = board.pieces_bits() & !board.color_bits();
+
+ let backward_left_spaces =
+ not_occupied.rotate_left(2) & enemy_pieces.rotate_left(1) & BACKWARD_LEFT_MASK;
+ let backward_right_spaces =
+ not_occupied.rotate_left(14) & enemy_pieces.rotate_left(7) & BACKWARD_RIGHT_MASK;
+
+ let backward_spaces = backward_left_spaces | backward_right_spaces;
+
+ if board.king_bits() > 0 {
+ let forward_left_spaces =
+ not_occupied.rotate_right(14) & enemy_pieces.rotate_right(7) & FORWARD_LEFT_MASK;
+ let forward_right_spaces =
+ not_occupied.rotate_right(2) & enemy_pieces.rotate_right(1) & FORWARD_RIGHT_MASK;
+ let forward_spaces = forward_left_spaces | forward_right_spaces;
+
+ let forward_spaces = board.king_bits() & forward_spaces;
+ friendly_pieces & (forward_spaces | backward_spaces) != 0
+ } else {
+ friendly_pieces & backward_spaces != 0
+ }
+ }
+
+ #[inline(always)]
+ pub const fn has_jumps(board: CheckersBitBoard) -> bool {
+ match board.turn() {
+ PieceColor::Light => Self::has_jumps_light(board),
+ PieceColor::Dark => Self::has_jumps_dark(board),
+ }
+ }
+
+ const fn light_moves(board: CheckersBitBoard) -> Self {
+ let jumps = Self::jumps_light(board);
+ if jumps.is_empty() {
+ Self::slides_light(board)
+ } else {
+ jumps
+ }
+ }
+
+ const fn dark_moves(board: CheckersBitBoard) -> Self {
+ let jumps = Self::jumps_dark(board);
+ if jumps.is_empty() {
+ Self::slides_dark(board)
+ } else {
+ jumps
+ }
+ }
+
+ pub const fn moves(board: CheckersBitBoard) -> Self {
+ match board.turn() {
+ PieceColor::Dark => Self::dark_moves(board),
+ PieceColor::Light => Self::light_moves(board),
+ }
+ }
+
+ pub const fn is_empty(self) -> bool {
+ (self.backward_left_movers
+ | self.forward_left_movers
+ | self.forward_right_movers
+ | self.backward_right_movers)
+ == 0
+ }
+
+ pub const fn can_jump(self) -> bool {
+ self.jump
+ }
+
+ pub const fn forward_left_bits(self) -> u32 {
+ self.forward_left_movers
+ }
+
+ pub const fn get_direction_bits(self, direction: MoveDirection) -> u32 {
+ match direction {
+ MoveDirection::ForwardLeft => self.forward_left_movers,
+ MoveDirection::ForwardRight => self.forward_right_movers,
+ MoveDirection::BackwardLeft => self.backward_left_movers,
+ MoveDirection::BackwardRight => self.backward_right_movers,
+ }
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+
+ #[test]
+ fn same() {
+ let start = CheckersBitBoard::new(
+ 0b11100111100111100111110111111011,
+ 0b00001100001111001111001111000011,
+ 0,
+ PieceColor::Dark,
+ );
+ let flip = CheckersBitBoard::new(
+ 0b11100111100111100111110111111011,
+ 0b11110011110000110000110000111100,
+ 0,
+ PieceColor::Light,
+ );
+
+ assert_eq!(
+ PossibleMoves::has_jumps(start),
+ PossibleMoves::has_jumps(flip)
+ )
+ }
+}