summaryrefslogtreecommitdiff
path: root/shaders/sprite.wgsl
blob: d126cae8d719764db93ee78fae9c43b8f4a3872b (plain)

struct VertexInput {
	@location(0) position: vec2<f32>
}

struct VertexOutput {
	@builtin(position) clip_position: vec4<f32>
}

@vertex
fn vs_main(model: VertexInput) -> VertexOutput {
	var out: VertexOutput;
	out.clip_position = vec4<f32>(model.position, 0.0, 1.0);
	return out;
}

@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
	return vec4<f32>(1.0, 1.0, 1.0, 0.0);
}