use std::collections::HashMap;
use std::mem::{self, MaybeUninit};
use std::path::Path;
use std::sync::atomic::{AtomicUsize, Ordering};
use image::{GenericImage, ImageBuffer};
use texture_packer::exporter::ImageExporter;
use texture_packer::{Frame, TexturePacker, TexturePackerConfig};
use thiserror::Error;
static NEXT_TEXTURE_ID: AtomicUsize = AtomicUsize::new(0);
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct TextureId(usize);
impl TextureId {
fn new() -> Self {
Self(NEXT_TEXTURE_ID.fetch_add(1, Ordering::Relaxed))
}
}
/// These are the formats supported by the renderer.
// TODO make these feature-enabled
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
#[non_exhaustive]
pub enum ImageFormat {
Bmp,
Ico,
Farbfeld,
}
impl From<ImageFormat> for image::ImageFormat {
fn from(format: ImageFormat) -> Self {
match format {
ImageFormat::Bmp => Self::Bmp,
ImageFormat::Ico => Self::Ico,
ImageFormat::Farbfeld => Self::Farbfeld,
}
}
}
#[derive(Debug, Error)]
#[error("{}", .0)]
pub struct DecodingError(#[from] image::error::DecodingError);
#[allow(clippy::missing_const_for_fn)]
fn convert_image_decoding(e: image::ImageError) -> DecodingError {
if let image::ImageError::Decoding(de) = e {
de.into()
} else {
unreachable!("No other error should be possible")
}
}
#[derive(Debug, Error)]
pub enum LoadError {
#[error("{}", .0)]
Decoding(#[from] DecodingError),
#[error("{}", .0)]
Io(#[from] std::io::Error),
}
fn convert_image_load_error(e: image::ImageError) -> LoadError {
match e {
image::ImageError::Decoding(de) => LoadError::Decoding(de.into()),
image::ImageError::IoError(ioe) => ioe.into(),
_ => unreachable!("No other error should be possible"),
}
}
type Rgba16Texture = image::ImageBuffer<image::Rgba<u16>, Box<[u16]>>;
fn vec_image_to_box(vec_image: image::ImageBuffer<image::Rgba<u16>, Vec<u16>>) -> Rgba16Texture {
let width = vec_image.width();
let height = vec_image.height();
let buf = vec_image.into_raw().into_boxed_slice();
ImageBuffer::from_raw(width, height, buf).expect("image buffer is too small")
}
#[allow(clippy::missing_const_for_fn)]
fn texture_size(image: &Rgba16Texture) -> usize {
image.len() * mem::size_of::<image::Rgba<u16>>()
}
struct ImageFile {
path: Box<Path>,
texture: Option<Rgba16Texture>,
}
impl ImageFile {
#[allow(clippy::missing_const_for_fn)]
fn new(path: impl AsRef<Path>) -> Self {
Self {
path: path.as_ref().into(),
texture: None,
}
}
fn open(path: impl AsRef<Path>) -> Result<Self, LoadError> {
let texture = image::open(&path).map_err(convert_image_load_error)?;
let texture = texture.to_rgba16();
let texture = vec_image_to_box(texture);
Ok(Self {
path: path.as_ref().into(),
texture: Some(texture),
})
}
fn load(&mut self) -> Result<&Rgba16Texture, LoadError> {
if self.texture.is_none() {
let texture = image::open(&self.path).map_err(convert_image_load_error)?;
let texture = texture.to_rgba16();
let texture = vec_image_to_box(texture);
self.texture = Some(texture);
}
Ok(self.texture.as_ref().expect("the texture wasn't loaded"))
}
fn unload(&mut self) {
self.texture = None;
}
fn allocated_size(&self) -> usize {
self.texture
.as_ref()
.map_or(0, |texture| texture.len() * mem::size_of::<u16>())
}
}
pub struct TextureManager {
textures: HashMap<TextureId, Rgba16Texture>,
packer: TexturePacker<'static, Rgba16Texture, TextureId>,
atlas: Rgba16Texture, // cached texture atlas
width: u32,
height: u32,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct TextureConfig {
pub initial_capacity: usize,
pub max_size: usize,
pub atlas_width: u32,
pub atlas_height: u32,
}
fn packer(width: u32, height: u32) -> TexturePacker<'static, Rgba16Texture, TextureId> {
TexturePacker::new_skyline(TexturePackerConfig {
max_width: width,
max_height: height,
allow_rotation: false,
trim: false,
texture_padding: 0,
..Default::default()
})
}
impl TextureManager {
/// Create a new `TextureManager` with the given config options.
#[must_use]
pub fn new(config: TextureConfig) -> Self {
let width = config.atlas_width;
let height = config.atlas_height;
let textures = HashMap::with_capacity(config.initial_capacity);
let packer = packer(width, height);
let atlas: Box<[MaybeUninit<u16>]> = Box::new_zeroed_slice((4 * width * height) as _);
let atlas = unsafe { atlas.assume_init() };
let atlas = Rgba16Texture::from_raw(width, height, atlas);
let atlas = atlas.expect("atlas cache is too small");
Self {
textures,
packer,
atlas,
width,
height,
}
}
pub fn load_to_atlas(&mut self, id: TextureId) {
let texture = self.texture(id);
if self.packer.pack_own(id, texture.clone()).is_err() {
let texture = self.texture(id);
self.resize_atlas(self.width + texture.width(), self.height + texture.height());
let texture = self.texture(id);
self.packer
.pack_own(id, texture.clone())
.expect("packer is still too small after resizing");
}
}
/// Resize the texture atlas
pub fn resize_atlas(&mut self, width: u32, height: u32) {
let old_packer = &self.packer;
let mut new_packer = packer(width, height);
for id in old_packer.get_frames().keys() {
let texture = self.texture(*id).clone();
new_packer
.pack_own(*id, texture)
.expect("resized packer is too small to hold subtextures");
}
self.packer = new_packer;
}
/// Clear the texture atlas
pub fn clear_atlas(&mut self) {
self.packer = packer(self.width, self.height);
}
/// Loads a texture from memory in the given format.
///
/// # Errors
///
/// This returns `Expected(DecodingError)` if the given buffer was invalid
/// for the given format.
pub fn load_from_memory(
&mut self,
buf: &[u8],
format: ImageFormat,
) -> Result<TextureId, DecodingError> {
let id = TextureId::new();
let texture = image::load_from_memory_with_format(buf, format.into());
let texture = texture.map_err(convert_image_decoding)?;
let texture = texture.into_rgba16();
let texture = vec_image_to_box(texture);
self.textures.insert(id, texture);
Ok(id)
}
pub fn atlas(&mut self) -> &Rgba16Texture {
let atlas = {
profiling::scope!("export atlas");
// TODO unexpect_msg?
ImageExporter::export(&self.packer).expect("ImageExporter error?")
};
profiling::scope!("copy image");
self.atlas
.copy_from(&atlas.into_rgba16(), 0, 0)
.expect("image cache was too small");
&self.atlas
}
fn texture(&self, id: TextureId) -> &Rgba16Texture {
self.textures.get(&id).expect("invalid TextureId")
}
/// Get the subtexture in the texture atlas
fn subtexture(&self, id: TextureId) -> Option<&Frame<TextureId>> {
self.packer.get_frame(&id)
}
/// Get the x-position of a texture, if it is in the texture atlas
#[must_use]
#[allow(clippy::cast_precision_loss)] // TODO remove this
pub fn subtexture_x(&self, id: TextureId) -> Option<f32> {
let x = self.subtexture(id)?.frame.x;
Some(x as f32 / self.width as f32)
}
/// Get the y-position of a texture, if it is in the texture atlas
#[must_use]
#[allow(clippy::cast_precision_loss)]
pub fn subtexture_y(&self, id: TextureId) -> Option<f32> {
let y = self.subtexture(id)?.frame.y;
Some(y as f32 / self.height as f32)
}
/// Get the width of a texture
#[must_use]
#[allow(clippy::cast_precision_loss)]
pub fn texture_width(&self, id: TextureId) -> f32 {
let width = self.texture(id).width();
width as f32 / self.width as f32
}
/// Get the height of a texture
#[must_use]
#[allow(clippy::cast_precision_loss)]
pub fn texture_height(&self, id: TextureId) -> f32 {
let height = self.texture(id).height();
height as f32 / self.height as f32
}
}
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