diff options
Diffstat (limited to 'src/renderer.rs')
| -rw-r--r-- | src/renderer.rs | 84 |
1 files changed, 13 insertions, 71 deletions
diff --git a/src/renderer.rs b/src/renderer.rs index e48f3e4..20edf34 100644 --- a/src/renderer.rs +++ b/src/renderer.rs @@ -1,10 +1,9 @@ -use std::{convert::TryInto, mem::size_of, num::NonZeroU32}; +use std::{convert::TryInto, num::NonZeroU32}; use crate::{ - instance::InstanceId, texture::{TextureError, TextureId}, vertex::SQUARE, - Camera, ImageFormat, Instance, RenderWindowConfig, Vertex, WgpuTextures, + Camera, ImageFormat, Instance, InstanceBuffer, RenderWindowConfig, Vertex, WgpuTextures, }; use pollster::FutureExt; use thiserror::Error; @@ -52,9 +51,7 @@ pub struct Renderer { render_pipeline: wgpu::RenderPipeline, square_vertex_buffer: wgpu::Buffer, square_vertices: u32, - instance_buffer: wgpu::Buffer, - instance_buffer_size: usize, - instances: Vec<Instance>, + instances: InstanceBuffer, camera: Camera, textures: WgpuTextures, window: Window, @@ -121,21 +118,6 @@ impl Renderer { }) } - fn new_instance_buffer( - device: &wgpu::Device, - instances: &Vec<Instance>, - ) -> (wgpu::Buffer, usize) { - let instance_buffer_size = instances.capacity(); - let instance_buffer = device.create_buffer(&wgpu::BufferDescriptor { - label: Some("Sprite Instance Buffer"), - size: (instance_buffer_size * size_of::<Instance>()) as wgpu::BufferAddress, - usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, - mapped_at_creation: false, - }); - - (instance_buffer, instance_buffer_size) - } - /// Initializes the renderer /// /// # Errors @@ -215,9 +197,7 @@ impl Renderer { }); // create the instance buffer - let instances = Vec::with_capacity(config.instance_capacity); - let (instance_buffer, instance_buffer_size) = - Self::new_instance_buffer(&device, &instances); + let instances = InstanceBuffer::new(&device, config.instance_capacity); // TODO make this configurable let (textures, texture_layout) = WgpuTextures::new( @@ -246,8 +226,6 @@ impl Renderer { render_pipeline, square_vertex_buffer, square_vertices, - instance_buffer, - instance_buffer_size, instances, camera, textures, @@ -291,27 +269,14 @@ impl Renderer { self.window.set_title(title); } - /// Add an instance to the renderer, and returns an `InstanceId` to the - /// instance. This id becomes invalid if the instances are cleared. - pub fn push_instance(&mut self, instance: Instance) -> InstanceId { - let index = self.instances.len(); - self.instances.push(instance); - InstanceId(index) + /// The reference buffer + pub const fn instances(&self) -> &InstanceBuffer { + &self.instances } - /// Get an immutable reference to an instance - pub fn instance(&self, id: InstanceId) -> Option<&Instance> { - self.instances.get(id.0) - } - - /// Get a mutable reference to an instance - pub fn instance_mut(&mut self, id: InstanceId) -> Option<&mut Instance> { - self.instances.get_mut(id.0) - } - - /// Clears the list of instances, making all instance ID's invalid - pub fn clear_instances(&mut self) { - self.instances.clear(); + /// The reference buffer + pub fn instances_mut(&mut self) -> &mut InstanceBuffer { + &mut self.instances } /// Get the camera information @@ -358,24 +323,6 @@ impl Renderer { self.textures.clear_textures(); } - fn expand_instance_buffer(&mut self) { - (self.instance_buffer, self.instance_buffer_size) = - Self::new_instance_buffer(&self.device, &self.instances); - } - - #[profiling::function] - fn fill_instance_buffer(&mut self) { - if self.instances.len() > self.instance_buffer_size { - self.expand_instance_buffer(); - } - - self.queue.write_buffer( - &self.instance_buffer, - 0 as wgpu::BufferAddress, - bytemuck::cast_slice(&self.instances), - ); - } - /// Renders a new frame to the window /// /// # Errors @@ -399,13 +346,8 @@ impl Renderer { label: Some("Render Encoder"), }); - self.fill_instance_buffer(); - let num_instances = self - .instances - .len() - .try_into() - .expect("expected less than 3 billion instances"); - + let num_instances = self.instances.len(); + self.instances.fill_buffer(&self.device, &self.queue); self.camera.refresh(&self.queue); self.textures.fill_textures(&self.queue); @@ -428,7 +370,7 @@ impl Renderer { render_pass.set_bind_group(0, self.camera.bind_group(), &[]); render_pass.set_bind_group(1, self.textures.bind_group(), &[]); render_pass.set_vertex_buffer(0, self.square_vertex_buffer.slice(..)); - render_pass.set_vertex_buffer(1, self.instance_buffer.slice(..)); + render_pass.set_vertex_buffer(1, self.instances.buffer_slice()); render_pass.draw(0..self.square_vertices, 0..num_instances); } // the encoder can't finish building the command buffer until the |
