diff options
Diffstat (limited to 'render/examples/bunnymark.rs')
| -rw-r--r-- | render/examples/bunnymark.rs | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/render/examples/bunnymark.rs b/render/examples/bunnymark.rs new file mode 100644 index 0000000..1579cf0 --- /dev/null +++ b/render/examples/bunnymark.rs @@ -0,0 +1,158 @@ +#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] + +use std::{num::NonZeroU32, sync::Arc, time::Instant}; + +use alligator_render::{Instance, InstanceId, RenderWindowConfig, Renderer}; +use alligator_resources::texture::{ImageFormat, TextureId, TextureManager, TextureManagerConfig}; + +fn xorshift_plus(seed: &mut [u64; 2]) -> u64 { + let mut t = seed[0]; + let s = seed[1]; + + t ^= t << 23; + t ^= t >> 18; + t ^= s ^ (s >> 5); + + seed[0] = s; + seed[1] = t; + + t.wrapping_add(s) +} + +#[derive(Debug)] +struct State { + texture_id: TextureId, + bunnies: Vec<Bunny>, + previous_timestamp: Option<Instant>, + seed: [u64; 2], + stopped: bool, +} + +impl State { + fn new(texture_id: TextureId) -> Self { + Self { + texture_id, + bunnies: Vec::with_capacity(10_000_000), + previous_timestamp: None, + seed: [0x0D15EA5E8BADF00D, 0xDECAFBADDEADBEAF], + stopped: false, + } + } + + #[profiling::function] + fn update(&mut self, renderer: &mut Renderer) { + let Some(instant) = self.previous_timestamp else { + self.previous_timestamp = Some(Instant::now()); + return; + }; + + let frame_time = instant.elapsed(); + let fps = 1.0 / frame_time.as_secs_f32(); + + renderer.set_title(&format!( + "BunnyMark - {} bunnies - {} FPS", + self.bunnies.len(), + fps.round() + )); + + if fps < 15.0 { + self.stopped = true; + } + + self.previous_timestamp = Some(Instant::now()); + + if self.stopped { + return; + } + + for bunny in self.bunnies.iter_mut() { + let instance = renderer + .instances_mut() + .get_instance_mut(bunny.instance_id) + .unwrap(); + + instance.position[0] += bunny.velocity_x; + instance.position[1] += bunny.velocity_y; + + if !(-1.5..1.5).contains(&instance.position[0]) { + instance.position[0] = instance.position[0].clamp(-1.0, 1.0); + bunny.velocity_x = -bunny.velocity_x; + } + + if !(-0.75..0.75).contains(&instance.position[1]) { + instance.position[1] = instance.position[1].clamp(-0.5, 0.5); + bunny.velocity_y *= -0.90; + } + + bunny.velocity_y -= 0.005; + } + + for _ in 0..=(fps as u64 * 50) { + let texture_x = renderer.textures_mut().texture_x(self.texture_id).unwrap(); + let texture_y = renderer.textures_mut().texture_y(self.texture_id).unwrap(); + let texture_height = renderer + .textures_mut() + .texture_height(self.texture_id) + .unwrap(); + let texture_width = renderer + .textures_mut() + .texture_width(self.texture_id) + .unwrap(); + let instance_id = renderer.instances_mut().push_instance(Instance { + texture_coordinates: [texture_x, texture_y], + texture_size: [texture_width, texture_height], + size: [0.08, 0.08], + position: [-1.5, 0.70], + ..Default::default() + }); + + let velocity_x = (xorshift_plus(&mut self.seed) % 1_000_000) as f32 / 25_000_000.0; + let velocity_y = (xorshift_plus(&mut self.seed) % 1_000_000) as f32 / 25_000_000.0; + self.bunnies.push(Bunny { + instance_id, + velocity_x, + velocity_y, + }); + } + } +} + +#[derive(Debug, Clone, Copy)] +struct Bunny { + instance_id: InstanceId, + velocity_x: f32, + velocity_y: f32, +} + +fn main() { + #[cfg(feature = "profile-with-tracy")] + profiling::tracy_client::Client::start(); + profiling::register_thread!("main"); + + // configure the render window + let render_config = RenderWindowConfig { + title: "BunnyMark", + instance_capacity: 150_000, + default_width: NonZeroU32::new(1280).unwrap(), + default_height: NonZeroU32::new(720).unwrap(), + vsync: false, + low_power: false, + ..Default::default() + }; + + let texture_config = TextureManagerConfig { + initial_capacity: 1, + max_size: 10_000, + }; + + let bunny = include_bytes!("res/bunny.ff"); + let texture_manager = Arc::new(TextureManager::new(&texture_config)); + let mut renderer = Renderer::new(&render_config, texture_manager.clone()).unwrap(); + let texture_id = texture_manager + .load_from_memory(bunny, ImageFormat::Farbfeld) + .unwrap(); + renderer.textures_mut().load_texture(texture_id).unwrap(); + + let state = Box::leak(Box::new(State::new(texture_id))); + renderer.run(|r| state.update(r)); +} |
