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-rw-r--r--shaders/sprite.wgsl13
-rw-r--r--src/instance.rs15
2 files changed, 23 insertions, 5 deletions
diff --git a/shaders/sprite.wgsl b/shaders/sprite.wgsl
index f8b9e7e..22225f7 100644
--- a/shaders/sprite.wgsl
+++ b/shaders/sprite.wgsl
@@ -9,12 +9,17 @@ struct VertexInput {
struct InstanceInput {
@location(1) position: vec2<f32>,
@location(2) size: vec2<f32>,
- @location(3) rotation: f32,
- @location(4) z_layer: u32
+ @location(3) texture_coordinates: vec2<f32>,
+ @location(4) texture_size: vec2<f32>,
+ @location(5) texture_atlas_index: u32,
+ @location(6) rotation: f32,
+ @location(7) z_layer: u32
}
struct VertexOutput {
- @builtin(position) clip_position: vec4<f32>
+ @builtin(position) clip_position: vec4<f32>,
+ @location(0) texture_coordinates: vec2<f32>,
+ @location(1) texture_atlas_index: u32
}
@vertex
@@ -38,6 +43,8 @@ fn vs_main(model: VertexInput, instance: InstanceInput) -> VertexOutput {
let position = camera * position4d;
out.clip_position = position;
+ out.texture_atlas_index = instance.texture_atlas_index;
+ out.texture_coordinates = (model.position + 0.5) * instance.texture_size + instance.texture_coordinates;
return out;
}
diff --git a/src/instance.rs b/src/instance.rs
index 6ea5321..eded8cf 100644
--- a/src/instance.rs
+++ b/src/instance.rs
@@ -12,6 +12,12 @@ pub struct Instance {
pub position: [f32; 2],
/// Relative size
pub size: [f32; 2],
+ /// The location of the texture in the texture atlas
+ pub texture_coordinates: [f32; 2],
+ /// The size of the sprite's texture
+ pub texture_size: [f32; 2],
+ /// The index of the texture atlas to use
+ pub texture_atlas_index: u32,
/// Rotation, in radians
pub rotation: f32,
/// z-index
@@ -25,14 +31,19 @@ impl Default for Instance {
size: [1.0; 2],
rotation: 0.0,
z_index: 0,
+ texture_coordinates: [0.0; 2],
+ texture_size: [1.0; 2],
+ texture_atlas_index: 0,
}
}
}
impl Instance {
// whenever this is updated, please also update `sprite.wgsl`
- const ATTRIBUTES: [wgpu::VertexAttribute; 4] =
- wgpu::vertex_attr_array![1 => Float32x2, 2 => Float32x2, 3 => Float32, 4 => Uint32];
+ const ATTRIBUTES: [wgpu::VertexAttribute; 7] = wgpu::vertex_attr_array![
+ 1 => Float32x2, 2 => Float32x2, 3 => Float32x2, 4 => Float32x2,
+ 5 => Uint32, 6 => Float32, 7 => Uint32
+ ];
pub(crate) fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
// make sure these two don't conflict