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authorMicha White <botahamec@outlook.com>2023-02-13 00:24:07 -0500
committerMicha White <botahamec@outlook.com>2023-02-13 00:24:07 -0500
commit861b467b95be55db3a42182b77dba944869bf49f (patch)
treef58057d5ab9ad53601332981a31553b0ad05fe1b /render/src/vertex.rs
parentc31d51487082c6cf243ecd10da71a15a78d41add (diff)
Rename the subdirectories
Diffstat (limited to 'render/src/vertex.rs')
-rw-r--r--render/src/vertex.rs39
1 files changed, 39 insertions, 0 deletions
diff --git a/render/src/vertex.rs b/render/src/vertex.rs
new file mode 100644
index 0000000..570eec4
--- /dev/null
+++ b/render/src/vertex.rs
@@ -0,0 +1,39 @@
+use std::mem::size_of;
+
+use bytemuck::{Pod, Zeroable};
+
+/// The vertices needed to form a square
+pub const SQUARE: [Vertex; 6] = [
+ Vertex::new(-0.5, -0.5),
+ Vertex::new(0.5, -0.5),
+ Vertex::new(-0.5, 0.5),
+ Vertex::new(0.5, 0.5),
+ Vertex::new(-0.5, 0.5),
+ Vertex::new(0.5, -0.5),
+];
+
+/// A vertex that is usable by the alligator shader
+#[repr(C)]
+#[derive(Copy, Clone, Debug, PartialEq, Pod, Zeroable)]
+pub struct Vertex {
+ position: [f32; 2],
+}
+
+impl Vertex {
+ // whenever this is updated, please also update `sprite.wgsl`
+ pub(crate) const ATTRIBUTES: [wgpu::VertexAttribute; 1] =
+ wgpu::vertex_attr_array![0 => Float32x2];
+
+ /// Create a new vertex
+ const fn new(x: f32, y: f32) -> Self {
+ Self { position: [x, y] }
+ }
+
+ pub(crate) const fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
+ wgpu::VertexBufferLayout {
+ array_stride: size_of::<Self>() as wgpu::BufferAddress,
+ step_mode: wgpu::VertexStepMode::Vertex,
+ attributes: &Self::ATTRIBUTES,
+ }
+ }
+}