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| author | Mica White <botahamec@outlook.com> | 2024-08-15 20:23:26 -0400 |
|---|---|---|
| committer | Mica White <botahamec@outlook.com> | 2024-08-25 19:24:37 -0400 |
| commit | 509e5ce1e17417a70b9bcce8bc6e33c05106811d (patch) | |
| tree | 5b1fe60a65b5f42a90023ead03c32336033afa1f /book/src/performance.md | |
| parent | db9aa9f1bf49e8bede384b9ceb1e1fb82b522799 (diff) | |
Start profiling
Diffstat (limited to 'book/src/performance.md')
| -rw-r--r-- | book/src/performance.md | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/book/src/performance.md b/book/src/performance.md index d769a6f..e97d0ef 100644 --- a/book/src/performance.md +++ b/book/src/performance.md @@ -1,10 +1,10 @@ -# Performance - -Here are some tips to make your game perform more quickly - -## Scripts - -Generally, one large WebAssembly script will perform better than many small -scripts. There is overhead that comes from calling a script, and more scripts -will result in more overhead. Try to have as few scripts as possible. Ideally, -you should have no more than 20 scripts enabled at the same time. +# Performance
+
+Here are some tips to make your game perform more quickly
+
+## Scripts
+
+Generally, one large WebAssembly script will perform better than many small
+scripts. There is overhead that comes from calling a script, and more scripts
+will result in more overhead. Try to have as few scripts as possible. Ideally,
+you should have no more than 20 scripts enabled at the same time.
|
