diff options
| author | Micha White <botahamec@outlook.com> | 2022-10-13 10:09:24 -0400 |
|---|---|---|
| committer | Micha White <botahamec@outlook.com> | 2022-10-13 10:09:24 -0400 |
| commit | 121dc57f0962f27ab9e5da2ec05d3a1b1d97cdb2 (patch) | |
| tree | a38d541ec8f7c8c23e0324b54d18ffbfa664d762 | |
| parent | 0cb5bb79987ee60c49271e2905380500c75e762f (diff) | |
Rotate instances in the clockwise direction
| -rw-r--r-- | shaders/sprite.wgsl | 3 | ||||
| -rw-r--r-- | src/camera.rs | 1 |
2 files changed, 2 insertions, 2 deletions
diff --git a/shaders/sprite.wgsl b/shaders/sprite.wgsl index 5a00e24..43f494e 100644 --- a/shaders/sprite.wgsl +++ b/shaders/sprite.wgsl @@ -27,7 +27,8 @@ fn vs_main(model: VertexInput, instance: InstanceInput) -> VertexOutput { var out: VertexOutput; // rotate the sprite - let a = vec2<f32>(cos(instance.rotation), sin(instance.rotation)); + let rotation = -instance.rotation; + let a = vec2<f32>(cos(rotation), sin(rotation)); let b = vec2<f32>(-a[1], a[0]); let rotation = mat2x2<f32>(a, b); let rotated = rotation * model.position; diff --git a/src/camera.rs b/src/camera.rs index fb46158..edc3405 100644 --- a/src/camera.rs +++ b/src/camera.rs @@ -151,7 +151,6 @@ impl Camera { #[allow(clippy::wrong_self_convention)] fn to_matrix(&self) -> CameraUniform { - // TODO why do the camera and instances rotate in different directions? let cos = self.rotation.cos(); let sin = self.rotation.sin(); |
