use std::num::NonZeroU8; use std::sync::{atomic::AtomicBool, Arc}; use std::time::Instant; use model::{CheckersBitBoard, Move, PieceColor, PossibleMoves}; use crate::{ eval::{eval_position, Evaluation}, lazysort::LazySort, EvaluationTask, Frontend, TranspositionTableRef, }; unsafe fn sort_moves( a: &Move, board: CheckersBitBoard, table: TranspositionTableRef, ) -> Evaluation { table .get_any_depth(a.apply_to(board)) .unwrap_or(Evaluation::DRAW) } pub fn negamax( depth: u8, mut alpha: Evaluation, beta: Evaluation, board: CheckersBitBoard, allowed_moves: Option>, cancel_flag: &AtomicBool, task: &EvaluationTask, ) -> (Evaluation, Option) { task.nodes_explored .fetch_add(1, std::sync::atomic::Ordering::Release); if depth < 1 { if board.turn() == PieceColor::Dark { (eval_position(board), None) } else { (-eval_position(board), None) } } else { let table = task.transposition_table; if let Some(entry) = table.get(board, depth) { return (entry, None); } let turn = board.turn(); let mut best_eval = Evaluation::NULL_MIN; let mut best_move = None; let sort_fn = |m: &Move| unsafe { sort_moves(m, board, table) }; let sorter: LazySort = if let Some(moves) = allowed_moves { LazySort::new(moves.iter().cloned(), sort_fn) } else { let moves = PossibleMoves::moves(board); LazySort::new(moves, sort_fn) }; if sorter.is_empty() { return (Evaluation::LOSS, None); } for current_move in sorter.into_iter() { if cancel_flag.load(std::sync::atomic::Ordering::Acquire) { return (best_eval, best_move); } let board = unsafe { current_move.apply_to(board) }; let current_eval = if board.turn() == turn { negamax(depth - 1, alpha, beta, board, None, cancel_flag, task) .0 .increment() } else { -negamax(depth - 1, -beta, -alpha, board, None, cancel_flag, task) .0 .increment() }; if best_eval < current_eval { best_eval = current_eval; best_move = Some(current_move); } if alpha < best_eval { alpha = best_eval; } if alpha >= beta { return (best_eval, best_move); } } table.insert(board, best_eval, unsafe { NonZeroU8::new_unchecked(depth) }); (best_eval, best_move) } } pub fn search(task: Arc, frontend: &dyn Frontend) -> Evaluation { let board = task.position; let cancel_flag = &task.cancel_flag; let allowed_moves = task.allowed_moves.clone(); let limits = task.limits; let max_depth = limits.depth; let max_nodes = limits.nodes; let max_time = limits.time.map(|d| Instant::now() + d.div_f32(2.0)); let mut alpha = Evaluation::NULL_MIN; let mut beta = Evaluation::NULL_MAX; let mut depth = 0; let mut eval = Evaluation::DRAW; let mut best_move = None; loop { if let Some(max_depth) = max_depth { if depth > max_depth.get() { break; } } if let Some(max_time) = max_time { if Instant::now() > max_time { break; } } if let Some(max_nodes) = max_nodes { if task .nodes_explored .load(std::sync::atomic::Ordering::Acquire) > max_nodes.get() { break; } } let em = negamax( depth, alpha, beta, board, allowed_moves.clone(), cancel_flag, &task, ); // prevent incomplete search from overwriting evaluation if cancel_flag.load(std::sync::atomic::Ordering::Acquire) { break; } eval = em.0; best_move = em.1; while (eval <= alpha) || (eval >= beta) { let em = negamax( depth, alpha, beta, board, allowed_moves.clone(), cancel_flag, &task, ); // prevent incomplete search from overwriting evaluation if cancel_flag.load(std::sync::atomic::Ordering::Acquire) { break; } eval = em.0; best_move = em.1; if eval <= alpha { alpha = Evaluation::NULL_MIN; } else if eval >= beta { beta = Evaluation::NULL_MAX; } } if alpha.is_force_loss() { alpha = Evaluation::NULL_MIN; } else { alpha = eval.add(-0.125); } if beta.is_force_win() { beta = Evaluation::NULL_MAX; } else { beta = eval.add(0.125); } depth += 1; } // ponder if let Some(best_move) = best_move { // If the best move has not been found yet, then no move will be // reported. This should be very rare. This technically is not allowed // by the UCI specification, but if someone stops it this quickly, they // probably didn't care about the best move anyway. frontend.report_best_move(best_move); if task.ponder { let board = unsafe { best_move.apply_to(board) }; let mut depth = 0; loop { if task .end_ponder_flag .load(std::sync::atomic::Ordering::Acquire) { break; } negamax( depth, Evaluation::NULL_MIN, Evaluation::NULL_MAX, board, None, &task.end_ponder_flag, &task, ); depth += 1; } } } eval }