//#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] //#[global_allocator] //static ALLOC: dhat::Alloc = dhat::Alloc; use alligator_render::{RenderWindowConfig, Renderer}; fn update(_renderer: &mut Renderer) {} fn main() { //let _profiler = dhat::Profiler::new_heap(); let start = std::time::Instant::now(); // configure the render window let render_config = RenderWindowConfig { vsync: false, //mode: alligator_render::config::WindowMode::BorderlessFullscreen, title: "Black Screen.exe", ..Default::default() }; let renderer = Renderer::new(&render_config).unwrap(); println!("Startup time: {:?}", start.elapsed()); //drop(_profiler); renderer.run(update); }