use std::num::NonZeroU32; use alligator_render::{ renderer::{RenderWindowConfig, Resizable, WindowInfo, WindowMode}, Renderer, }; use winit::event_loop::EventLoop; fn main() { // configure the render window let config = RenderWindowConfig { default_width: NonZeroU32::new(640).unwrap(), default_height: NonZeroU32::new(480).unwrap(), mode: WindowMode::Windowed(WindowInfo { default_x: 100, default_y: 100, resizable: Some(Resizable::default()), default_maximized: false, }), title: "Black Screen.exe".into(), low_power: true, vsync: true, }; let event_loop = EventLoop::new(); let renderer = Renderer::new(config, &event_loop).unwrap(); renderer.run(event_loop); }