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A vector-based 2D game engine
Mica White
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Author
2022-10-17
Depth ordering
Micha White
2022-10-13
Be less picky about function size
Micha White
2022-10-13
You can load images now!
Micha White
2022-10-13
Brought back bitmaps
Micha White
2022-10-13
Removed bitmap support
Micha White
2022-10-13
Rotate instances in the clockwise direction
Micha White
2022-10-13
Tested rotation
Micha White
2022-10-13
Minor changes
Micha White
2022-10-13
Added transparent texture support
Micha White
2022-10-13
Better example + bug fixes
Micha White
2022-10-12
Fixed texture bug
Micha White
2022-10-12
Removed WgpuTextures
Micha White
2022-10-12
Move out instance logic
Micha White
2022-10-12
Changed assertions to logs
Micha White
2022-10-12
Shortened the Camera::new function
Micha White
2022-10-11
Big performance improvement
Micha White
2022-10-06
Moved camera logic
Micha White
2022-10-06
clear_textures
Micha White
2022-10-05
Used macros to make the code shorter
Micha White
2022-10-05
Moved around some logic
Micha White
2022-10-04
Small optimization
Micha White
2022-10-02
Hacked in textures
Micha White
2022-10-01
Custom ImageFormat type
Micha White
2022-10-01
Quick and dirty texture atlases
Micha White
2022-09-30
Set up instances with texture information
Micha White
2022-09-25
Public API for rotating the camera
Micha White
2022-09-25
Removed a couple things
Micha White
2022-09-25
Code simplification + fixed bug
Micha White
2022-09-24
Implemented a camera
Micha White
2022-09-20
Optimized the instance buffer
Micha White
2022-09-20
Added some runtime configuration methods
Micha White
2022-09-18
Removed a timing line
Micha White
2022-09-18
Some optimization
Micha White
2022-09-18
An actual instancing API
Micha White
2022-09-18
instancing
Micha White
2022-09-18
Created a vertex buffer
Micha White
2022-09-18
Made a square
Micha White
2022-09-18
Reorganized the config
Micha White
2022-09-17
Switched to a cow
Micha White
2022-09-17
Minor changes
Micha White
2022-09-17
Big refactor
Micha White
2022-09-17
renderer stuff
Micha White