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A vector-based 2D game engine
Mica White
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2023-02-04
Made TextureManager its own monitor
Micha White
2023-01-29
Cleaned up the TextureAtlas API
Micha White
2022-11-20
Brought back the texture atlas
Micha White
2022-11-20
Removed the reference to the TextureManager
Micha White
This would've prevented the TextureManager from being mutated as long as any TextureRefs existed. This change fixes that problem.
2022-11-20
Don't load unnecessary textures
Micha White
2022-11-20
Allowed queuing of a new priority
Micha White
2022-11-19
Quick fix to already loaded textures
Micha White
2022-11-19
Set the priority of a texture
Micha White
2022-11-19
Added a load_from_file method
Micha White
2022-11-19
Don't unload memory textures
Micha White
2022-11-19
Ultimately decided to remove the atlas for now
Micha White
2022-11-19
Created TextureRef
Micha White
2022-11-19
Added ImageFile buffers
Micha White
2022-10-25
Allowed loading into the texture atlas
Micha White
2022-10-25
Added the texture packer
Micha White
2022-10-25
Started the alligator_resources project
Micha White