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-rw-r--r--shaders/sprite.wgsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/sprite.wgsl b/shaders/sprite.wgsl
index 43f494e..60b5773 100644
--- a/shaders/sprite.wgsl
+++ b/shaders/sprite.wgsl
@@ -13,7 +13,7 @@ struct InstanceInput {
@location(4) texture_size: vec2<f32>,
@location(5) texture_atlas_index: u32,
@location(6) rotation: f32,
- @location(7) z_layer: u32
+ @location(7) z_index: f32,
}
struct VertexOutput {
@@ -40,7 +40,7 @@ fn vs_main(model: VertexInput, instance: InstanceInput) -> VertexOutput {
let position2d = scaled + instance.position;
// camera stuff
- let position4d = vec4<f32>(position2d, 0.0, 1.0);
+ let position4d = vec4<f32>(position2d, instance.z_index, 1.0);
let position = camera * position4d;
let tex_coords = vec2<f32>(model.position[0] + 0.5, 1.0 - (model.position[1] + 0.5));