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-rw-r--r--shaders/sprite.wgsl25
1 files changed, 23 insertions, 2 deletions
diff --git a/shaders/sprite.wgsl b/shaders/sprite.wgsl
index d126cae..b8ce42b 100644
--- a/shaders/sprite.wgsl
+++ b/shaders/sprite.wgsl
@@ -3,14 +3,35 @@ struct VertexInput {
@location(0) position: vec2<f32>
}
+struct InstanceInput {
+ @location(1) position: vec2<f32>,
+ @location(2) size: vec2<f32>,
+ @location(3) rotation: f32,
+ @location(4) z_layer: i32
+}
+
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>
}
@vertex
-fn vs_main(model: VertexInput) -> VertexOutput {
+fn vs_main(model: VertexInput, instance: InstanceInput) -> VertexOutput {
var out: VertexOutput;
- out.clip_position = vec4<f32>(model.position, 0.0, 1.0);
+
+ // rotate the sprite
+ let a = vec2<f32>(cos(instance.rotation), sin(instance.rotation));
+ let b = vec2<f32>(-a[1], a[0]);
+ let rotation = mat2x2<f32>(a, b);
+ let rotated = rotation * model.position;
+
+ // scale the sprite
+ let x = rotated[0] * instance.size[0];
+ let y = rotated[1] * instance.size[1];
+
+ // move the sprite
+ let position = vec2<f32>(x, y) + instance.position;
+
+ out.clip_position = vec4<f32>(position, f32(instance.z_layer), 1.0);
return out;
}